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Added "Energy Failure" to the list of things that increase the comfort motive. Apparently, EA doesn't consider this a "sleeping" interaction, so it didn't get built in.

VERY slightly decreased the decay rate.

If you downloaded this update before 9:20 EST, download again! I added the following:

Added modifiers- Now, when the motive is mostly full, it will decay sliiiightly slower. When the motive is almost depleted, it will decay MUCH slower. But getting it to fill back up at that point will also be a little slower at first, until you get back out of it. These should prevent the motive from decaying too fast, reward you for topping it off, and stop you from getting trapped in a bouncing motion between sore and not sore when your sim is desperate.

I'm still tweaking balance, so stay tuned.

Mod Details Here 

Comments

Britney Lunar

Can sitting on a bike/horse also be added to the comfort increase list? I've also noticed my sim, when at the motive's worst stage, directed to go home, will pull out their bike and then leave it in the world and walk home, any way to have that changed?

waffle_mix_ins

Horses were left out intentionally as horse riding is definitely not comfortable or comparable to sitting, but I can add an add-on that makes bikes and horses raise the motive *slightly*. I don't have time to do that this weekend but will look into it next week. Bikes aren't on the not allowed list so I dont know why they'd pull the bike out and then not use it, though