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Yes, I'm not a real professional at shader making. Real professionals usually write HLSL shaders using code. But I really prefer the Amplify Shader Editor instead of regular coding.

Amplify Shader Editor is shader nodegraph, a great solution to make Unity shaders fast, easy and have a visualization of what you are actually doing.

That's how simple Laser shader looks like in Amplify Shader Editor:

And here's how this shader looks written by code (Amplify Shader Editor output, actually):

A little more complex, isn't it? Not very, but still. And the best benefit of using Amplify Shader Editor is to instantly see the result of an every step(node) you're making.

But... some bad news! Amplify Shader Editor still can't do everything you can do with your own hands. For example, it doesn't support loops, geometry shader stage and other complex stuff.

So, most of shaders here will be made with Amplify Shader Editor. It is the easiest way to learn about shader logics and do a really cool stuff!

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