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Here comes some posts to show-off the things I've done before.

This is a parallax-based skybox shader with volumetric clouds, day/night cycle support, real world star map and really lots of features!

To be honest, it's one of the most complex shaders I ever made. And it's still WIP. Needs to be redone almost from scratch for a proper VR optimization.

There will be no tutorial about doing this, cuz it's just too complex for now. But, in future, I will absolutely show you how to make something similar, but a bit easier ;3

Files

SkyBox Shader v2.0

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