Wilkens Walking Floor 1.61.1 UPDATE REVIEW (Patreon)
Content
The Wilkens Walking Floor just got a major ATS 1.61 update, with a full round of improvements beyond getting it running on the latest version.
A lot of work went into correcting how the trailer behaves when loaded, rebuilding its cargo capacity and weight system, improving the economy, fixing dynamic loading, cleaning up company routing, upgrading materials and cargo textures, and removing a huge amount of unused model data.
The previous wheels and rims have also been replaced with the new and improved models from Trailer Wheels v3.
Dynamic Loading
Scrap metal Dynamic loading has been added.
The load volume inside all four dynamic body models was undersized. Because of this, the loading sequence could initialize correctly but never actually fill the trailer.
The dynamic bodies now use the proper walking-floor cargo volume, allowing supported dynamic loads to fill correctly.
Completely Reworked Capacity & Cargo Weights
The cargo capacity system received one of the largest changes in this update.
Previously, the 53-foot and 48-foot trailers shared the same cargo weight ceiling. This caused six of the seven supported cargoes to haul nearly identical payloads regardless of which trailer was being used.
That meant the shorter 48-foot trailer could cost roughly $10,000 less while carrying essentially the same amount of freight.
That system has now been rebuilt.
Each trailer family now has its own cargo ceiling based on its actual chassis weight and intended gross weight limits:
53FT: calculated around a 95,000 lb permitted gross weight
48FT: calculated around the 80,000 lb federal gross limit
The result is a clear capacity difference between the two trailers. The 53-foot Wilkens now carries more than the 48-foot on every supported cargo.
The 48-foot body definitions were also corrected after discovering that they were still referencing the 53-foot size block, and inconsistencies between the 48-foot dynamic trailer definitions and body cargo volumes were fixed.
Real Cargo Densities
Six of the seven cargoes were using the same placeholder density, which meant the game wasn't properly accounting for the differences between materials.
Each cargo now uses its own density:
Corn: 45.0 lb/ft³
Rocks: 99.9 lb/ft³
Rubber Mulch: 31.8 lb/ft³
Grade A Mulch: 21.8 lb/ft³
Mulch: 18.7 lb/ft³
Hay: 14.0 lb/ft³
This allows cargo weight to be calculated much more realistically based on both the trailer's available volume and the density of the material being hauled.
Economy Rework
The cargo economy has also been rebuilt.
Previously, cargo payouts weren't consistently tied to the amount of material being transported. Hay, for example, was paying approximately 2.4 times more per tonne than the other cargoes.
Every cargo is now tied to a consistent rate-per-tonne system, meaning compensation scales with the amount of freight you actually haul.
Product differences have also been introduced where appropriate.
Grade A Mulch now pays approximately 1.12× the standard mulch rate, while Rubber Mulch pays approximately 1.30×.
This allows higher-value materials to earn a premium because of the product itself rather than simply because of its weight.
More Realistic Loading Times
Loading times are no longer assigned using a simple fixed value for each cargo.
They now scale according to the actual volume of material being loaded.
For example, a full 53-foot load of lightweight wood shavings uses a large portion of the trailer's available volume and takes approximately 22 minutes to load.
Rocks are extremely dense, so the trailer reaches its weight ceiling after filling only arounda fraction of the available space. As a result, a rock load finishes much faster.
This makes the loading process better reflect what is physically happening inside the trailer.
Company & Delivery Location Rework
Cargo availability and company routing were completely reviewed.
The shipping and receiving locations have been rebuilt to make more sense for the types of materials being transported.
During that process, I found 68 company entries where the same company had been configured to both ship and receive the same cargo.
Those issues were spread across 20 of the mod's 38 supported companies.
Those entries have now been corrected, giving the cargo system more believable origins and destinations while reducing repetitive or unrealistic job generation.
Cargo Texture & Material Improvements
All standalone cargo textures have been reworked for improved realism and visual quality.
New normal maps and textures were created for:
Corn
Hay
Mulch
Grade A Mulch
Rubber Mulch
Rocks
Wood Shavings
Cleaner Dealer Configuration
Another issue hidden inside the definitions involved the names used by the trailer dealer.
All 10 body names and 16 chassis names were colliding between the 53-foot and 48-foot versions.
Every configuration now includes its trailer length, making each body and chassis entry unique and much easier to identify when building the trailer.
The update is available now on the website under My Downloads. Replace your previous files with the latest versions, enjoy the new content, and as always, thank you for the continued support!