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(Sample images are from the awesome game "River City Girl". Only for demonstrating purposes)

1. Drop the palette image to palette view to import palette;

2. Drop sprite images (same size, transparent png, named with frame index) to editor view and select "Import Sprites" in the menu;

3. Adjust animation frames in model space;

4. Adjust position in the world space;

[ToDo]

Use the indices directly from png color table.


Comments

Anthony Willsey

Very cool! I've been wondering about animated voxels for a while.

©R@nK¥

Hi Ephtracy! Do you plan an update for MagicaVoxel? If yes, is it possible to add advanced materials functionality and sparse volume when rendering in Marching Cubes mode?

magicavoxel

Hi, Marching Cubes are too expensive to render with adanvced materials and large volumes. For MagicaVoxel updates, it depends on recent schedules.

ONEBY

When will this version be released please?