Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • 367567828.mp4

Missing 1 video, as this post has not yet been imported.

Content

Polylines and polygons are unified in the next update with new UIs.

1. they are using the same set of control points.

2. polygons can be convex, concave or self-intersecting.

3. they can be defined by either straight lines or Bezier lines.

4. straight line can also have tapered sizes (including revolve modes).

5. revolved polygons are solid now (revolved curves only have surfaces).

There will be more advanced features in 0.6.x to make more general shapes.

Comments

Metin Seven

Cool stuff, as always! Any plans for MagicaCSG in VR? 😃

Hans

Request: It would be nice to be able to combine large strokes with many small strokes without loosing resolution. Let's say you want to model a space ship and want to add many small details. This can only be done by putting parts/slices of the main structure together with kitbash one by one and that is a very inconveniant way of modeling (at least for me). But since objects can't interact I can't find a better solution.

magicavoxel

please note the details are *not* lost. the limited resolution is due to the performance and memory constraints for real-time editing. you can always achieve better quality via post processing such as exporting (but not implemented yet)