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I received many suggestions about importing meshes into MagicaCSG for reference.

The rendering engine in MagicaCSG only supports rendering SDF so far, so is it possible?

The answer is yes. Here are some screenshots from my early experiments.

You can choose the import resolution and create instances as well (image 1 and 2).

The current issue is that it's not robust and scalable for hi-res meshes and problematic meshes (non-watertight, non-manifold, etc.) , and it will consume the precious sdf resources on the GPU side. Therefore, it still requires some time to improve it.

Another question is that is it possible to apply soft Boolean operation to it? The answer is not quite there yet. Hard Boolean operation (without blending) is much easier but soft blending requires far more computing power to compute the sdf of hundreds of thousands of triangles. We'll see.

[source meshes are from sketchfab]

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MockingBird

Hello, do you have any news on implementing this feature? It is essential for me to model things around existing polygonal meshes.

Benjamin

Wouldn't it be possible to import a polygon model without converting it to SDF first, to use it as a reference and then reproduce it by hand in SDF? I know that MagicaCSG's viewport currently only supports SDF, but would it be possible for it to support polygon as well? It seems to me that's what the Womp devs have done. I'd love to hear your opinion, thanks!

magicavoxel

Importing mesh as reference along doesn't require much research, but still requires time to implement UX, File Storage and other stuffs.