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The planned features and tools for the first prototype are finished.

Need to take some rest before further testing and debugging.

You can freely place strokes and objects in the canvas, and choose different volume resolution for different object to save GPU RAM for more detailed objects.

You can also use instanced copies to save the work for objects with same structures.

Switching between world and shape (csg) editor is also quite smooth now.

some demos:

https://twitter.com/ephtracy/status/1556154364649213953?s=20&t=BeJNhm0MafyslXYwKQTXwA

https://twitter.com/ephtracy/status/1558472665542918149?s=20&t=BeJNhm0MafyslXYwKQTXwA


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Comments

Perspektyma

Hello ephtracy! Could you please tell us when you publish the roadmap for MagicaVoxel and MagicaCSG? I am looking forward to finding out what development you are planning for these projects :)

magicavoxel

Hi! I probably need to remove that statement. I usually post prototypes and progresses that have already been done (not just promised), and they usually take me lots of time to do research and experiment. It's difficult to predict which method is feasible before that.

Son Kim

Would it be possible for Layers to get their own Add, Substract, Intersect mode? It would take things to a new level :)