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1. Two Materials per Object.

Use Blend->A/B to specify which material is assigned to which stroke.

In this way, you can create some embedded and blended materials effects.

2. Color Override

You can define one override color for each material.

Therefore, you don't need to select all the strokes and then modify the stroke color.

And this way is faster, since it doesn't require recomputing the entire shape.

3. More Background Control

You can choose among Constant Color/Transparent Color/Sky Color for the background.

With Transparent Color, you can composite the rendered image with other images.

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Comments

Benjamin Lemoine

Hello ephtracy ! i don't know if you accept suggestions. I was thinking it could be usefull to be able to do some helix or spiral shape but maybe instead of creating some new shape i think it would be even more usefull in the array mode to have the gizmo staying active a bit so it could be possible to do the copy with translation, rotation, scale ...it could open the way to spiral and a lot of other cool shapes What do you think ??