MagicaCSG 0.2.1 (Patreon)
Content
I. Dual Material per Object.
You can define two materials Matter->A/B for each object
Use Blend->A/B of stroke to specify which material is assigned to which stroke.
You can then create some embedded and blended materials effects.
II. Material Color Override
Material->Color.
You can define one override color for each material.
Therefore, you don't need to select all the strokes and then modify the stroke color.
And it is faster, since it doesn't require recomputing the entire shape.
III. Background Control
Light->Background->Constant Color/Transparent Color/Sky Color.
With Transparent Color, you can composite the rendered image with other images.
Note that the color is already multiplied with the alpha.
IV. Depth of Field
click Camera->Lens->DOF->Arrow to enable picking camera focus in the scene.
V. Invisible Object in Primary View
Toggle Material->General->Invisible to hide objects only in primary view (still affecting other objects in light bounces).
You can use this feature to hide artificial lights or occluders.
[Demo]
Depth of Field
https://twitter.com/ephtracy/status/1601917470507515907?s=20&t=6RUQVwnbumerF4qOOqLqgw
Background
https://twitter.com/ephtracy/status/1601859400133640194?s=20&t=6RUQVwnbumerF4qOOqLqgw
Invisible Objects
https://twitter.com/ephtracy/status/1601760685980979200?s=20&t=6RUQVwnbumerF4qOOqLqgw
[Download]
For beta users only:
https://drive.google.com/file/d/1wCNjJ6OmdBGUpXRA1eMf-C-fZYMjAwup/view?usp=sharing
Files
Previews only