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Content

The file format in this version is different from previous versions.

Please backup your old models.

1. New Curved Boundary

It can be applied to Triangle, Quad, Cube, Joint to create a smooth boundary with C1 continuity (tangent continuous).

The old muscle modifier is also combined with this option for 4-point Bezier curves.

2. Mirror X/Y/Z

Mirroring modifier now works in all axes.

you also have local mirroring for Rhombus.

3. The C/U/L constraints can be applied to rotations in sweep mode.

Some other improvement:

The auto rotation correction is only applied when this option is enabled.

(It was enabled by default for 1D/2D splines before)

And local rotation is well preserved without undesirable twisting when moving control points now.

4. The revolve mode now revolves the profile around local Z axis instead of the Y axis.

this change provides more convenience since Z is the major axis for gizmos in magicaCSG.

5. Multiple bug fixes

Download Link

[For Beta Users Only]

https://drive.google.com/file/d/1ySu7FS3RXOO-Xz6b_hawCS9DPcIZuDxO/view?usp=sharing

Files

Previews only

Comments

basicquad

have a Problem with the "Curved Boundary" Feature this works only with the "Triangle" where i also can move the points Cube works also but have no Points "Regulare Polygon" doesnt work is this normal ? Or miss i a Shortcut ?

magicavoxel

it doesn't work with Polygon right now, but you can get something similar with Triangle with Top Width and Rhombus Y.

basicquad

thanks again for reply