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Will support C0/C1/C2 Continuity for Sweep Splines:

1. C0: polylines, linearly interpolation

2. C1: smooth tangent, cubic spline (Catmull-Rom) -> default

3. C2: smooth second derivative (smooth reflection), cubic spline (B-Spline)

Unlike C0/C1, the spline doesn't go through the control points with C2 continuity. 

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Metin Seven

Very useful, all three of them. 👍

8tyOne

Do you plan to implement one day "noise" functions to simulate fuzzy materials or fur/hair?

8tyOne

And another question, would it be "technically" possible to export the object info directly as GLSL code for example to re-use it in shadertoy?

magicavoxel

the current non-destructive pipeline requires accurate/bounded SDF functions. unfortunately, noise functions don't satisfy this requirement so far. It may be more suitable to a destructive pipeline.