Mine Mine no Mi 0.10.0 #35 (Patreon)
Content
Back to the last boss added for this update, the one that started it all for this update too, croco boy.
The difference between his original state and now are night and day with a lot more moves to use (15 total not counting technical stuff like movement, targetting or attacking).
He's the only boss that requires haki even in Standard difficulty (cuz yknow...Logia) and he got 3 unique abilities for it too (as always they are available for players to use via /ability command).
(Showing this one from the perspective of the user since its easier to view it...its basically Kurouzu but without the disabling abilities part and single target)
(This is for the third phase, second phase looks like the first gif, with pits getting bigger in 3rd phase)
While Crocodile won't move in to attack as much as others he will be a pain in the ass using quick sand pits, grabbing you and dragging fro encierro combos, you will 100% receive damage from hunger and from other abilities he does from afar such as Sables Pesado or Grande Desert Espada. He also has a pretty indepth dodging logic, specifically for projectiles:
For better or worse, that's it, all bosses got added for 0.10.0...Some might still require some polishing on their AIs or behaviors which will probably always be fair...The total amount of bosses added this update is 15 and a total of 28 challenges (Standard + Hard) with the mention that Sham and Buchi are counted as 2 separated bosses but share the same challenges together so its not exactly 1:1...I've sadly had to put some bosses on hold for now due to missing models, abilities, behaviors and overall requiring a lot more work which would push the update even further...As of right now I'm technically in "debt" with 4 bosses missing from this version: Alvida, Hatchan and Mr 4 with Miss Merry Christmas which will all be added in either 0.10.1 or 0.10.2 depending on how much bugs show up and require fixing.
For some small extras, I've got some feedback through the last few months that tooltips might be a bit of a bloat in some cases (specifically Gomu's, Goro's and Suna's but others might be included), not everybody cares about stats or timings or stuff like that, and thats totally fair so here's the answer to this:
(its another client sided config, disabled by default)
Since this is the end game there were a lot of small random fixes like these, some suggested by players, some fixes such as updating Future Sight to use the new stacks component so you can actually see the number of hits left in it, better effects for Emission and Internal Destruction, merging encyclopedias, new config that allows all non-op players to use /removedf and much more. Just random stuff.
Files
Previews only