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https://mega.nz/file/5YkjWQbA#2Cvw_HbHES0Djh2Yp7Rhaxnj5bGemQ3xfQOgiW0g0YM

Most importantly, Ive also updated the mod's min version but so it'll be seen but I want to also make it clear that the minimum forge version got raised to 36.2.36 with recommended forge version being 36.2.39 or newer.

Lots of bug fixes and combat fixes as well as finishing some leftover stuff...

  • apparently the entire haki system was fucked with infinitely stacking haki damage and infusion sometimes not working properly...fun times...

  • Electro, Gomu, Karu and Sui got ported

    • Sui is actually kinda fun now, it got buffed a bit too, still weird to use but what do you expect from something that allows to go through solid blocks

    • Electro got a few small changes too, at the very least its not broken anymore

    • Gomu got absolutely nothing new going for it :)

  • updated all structures to use the new flags / cannons

  • devil fruit encyclopedias can now be merged

  • fixed some math issues regarding cola max values cuz sometimes cyborg players got fucked by just having less max cola than others...for some reasons ? who cares its fixed

  • a whole ass rework of loot tables, mostly to include almost all vanilla structures too, minus villages (cuz I didn't finish that yet) and nether/end structures...mostly because I don't think those need mmnm loot

  • and a lot more combat related fixes, random number changes, random balance changes...ya get the point

Comments

H G

alguma previsão para 0.10.0 ?

Rune

Okay how do you use sui? I just can't seem to figure it out. I activate the free swimming but the only thing I can make happen is to be bouncing when I get under a tree.

Wynd

Yeah...it turns out Sui doesn't work in survival in prod...it works perfectly in my testing cuz Im doing it in a dev environment but the second you make a build and all that it stops working for survival only, for creative you start it by activating the ability and running into the ground, shift/space to move down/up or just move wherever you're pointing

Rune

Arrh, okay. That explains a lot. Thank you! And good luck with it!

Rune

Another question. The passive that makes stuff go into your inventory instead of the hotbar, and then stops it from going to the empty one. Has that not been implemented yet?

Wynd

It is fully implemented as far as I remember, you can learn it from the dugong master or just use /ability for it, I believe its id is mineminenomi:empty_hands

Rune

Oh! Okay, thank you. I thought it was something you started with. That explains it. Thank you

sus__xx

What Vanilla structures spawn boxes?

Wynd

Pretty much all the important ones minus nether and end since I don't think those should have random marine/pirate related loot: mineshafts, buried treasures, pyramids, temples, pillager outposts, shipwrecks, strongholds, underwater ruins and woodland mansions with some village structures being planned to have some loot (mostly food) but it wasn't implemented yet

David Marín

Will you add more "Vanilla" ways of getting DFs? (Besides from falling from trees) Like random leaves dropping DFs in front of you whenever you're near an area or find them in a "physical" form (3d model) stuck in the ground or whatever other idea for more natural means of getting fruits besides boxes or intentionally destroying leaves to get fruits

Wynd

Most likely no, breaking leaves is more vanilla than finding fruits hanging around since in vanilla you break leaves and apples drop, besides that just spawning fruits around is not only annoying to do (as with pretty much any world gen feature honestly) but also could cause issues with one fruit per world and randomized fruits configs, it just adds more complexity on top of already complex features for no benefits.

Scxlar

Uhm it says "WARNING" " You don't have access to this version yet!"

Laughing Human

interesting interesting, i just got my patreaon reactivated lol it was cutoff unintentionally. Im checking out some stuff in game rn lol