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So...this post will be a bit shorter than usual, obviously the Christmas and the upcoming New Year are slowing down the progress a bit...but anyway things have been added anyway.

Obligatory section about Devil Fruits

Sad...but anyway this is supposed to be a DF based update..

Doppelman has been updated and well...now it works more or less as it should with a few added bonuses to keep him from getting stuck and some small QoL things like it not attacking marines if the owner is also a marine. Honestly this is not huge on it's own but it opens the possibility for more "follower"-like abilities like Ito's Black Knight.

Oh...and there's this new fruit as well...gonna leave ya'll to guess what it is (soz can't do anything about the size of the screenshot >.>):

THE COOL SHIT

(at least imho)

So obviously...if not many devil fruits were added...there must be something worth writing this post for amaright ?...well yes...there is.

The entire bounty system has been reworked from 0 and it's not reaaaally close to something I am proud to use as a "main feature" of this mod...so let me explain a bit how it works and put some pictures too cuz those are always cool.

So, first of all the stat inside the player UI has been removed, or rather hidden. you won't be able to know your bounty at any given time. 

So how can you see your bounty ? well..obviously using a bounty poster :O

You can either right click them to open a gui of it, or put them on walls for display..now..bounty posters are not dynamic meaning once you've been assigned a bounty and these were distributed that will be the only bounty you'll be able to see until a new one will be issued. Now...about how these are issued I will keep this a secret, but there are plenty of ways to get one issued.

You'll be able to get a bunch of them from falling packages, these are mostly random but still will spawn nearby players or villages, don't expect to see random ones falling into an unexplored desert or something. These packages can contain anywhere from 1 to 10 bounty posters. and if you're a bounty hunter, well you're in luck cuz you'll have something to hunt.

Not all of these will be for players obviously a lot of them (all of them if SP) will be for random NPCs that you can hunt as a bounty hunter...or use as thresholds for how "much" is a high bounty...idk..

There are a lot more details that I'm missing here for obvious reasons...and this is one of the core systems for future systems as well :D I'm really excited about releasing this and future systems as well (much more interesting that DF imho)

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