0.5.0 Weeks #6-#7 (Patreon)
Content
Well..I wrote Weeks #6-#7 but in truth is was just this week that I worked on the mod, but time passes anyway and there were _small_ things done anyway so :
Ori Ori no Mi
This fruit was actually made entirely by Caleb :) just like Kilo Kilo no Mi, and it's pretty damn good too. He said it's not 100% completed yet, as he also wants to add custom bars and other things, but for what it is, it's a good defensive/support fruit


A really cool feature as you can see is that it allows the owner (and whoever the owner wants) to get out. We're also thinking about implementing these to other fruits but we'll see.
Kage Kage no Mi
This one didn't received a huge update lately, but a nice one anyway in terms of Doppelman functionality (since it was kinda lacking)
First of all it's a doppelman state "selector" of sorts, that allows you to switch from Defensive to Offensive states.
Defensive state pretty much means the Doppelman will only attack whatever you, as it's owner, attack. Otherwise it will stay around you.
Offensive means that it will attack anything that fits it's criteria, which can change, for example if you're a Marine, it will not attack any marines, only pirates and other aggressive mobs
Another function for it is to power it up, via shadows. It's pretty self explanatory, you feed it shadows, it grows in both size and strength, there is a maximum of 60 shadows you can feed it. In batches of 10 only ! And it will allow the Doppelman to reach a total of 15 hearts of damage.

Bari Bari no Mi
Bari Bari no Mi got more bug fixes of sorts, but you can count them as "features" :)
One of the suggested things was to make the barriers "triggerable", meaning they will remain active for as long as you want and then remove them all at once.
A lot of things were also changed behind the scenes with this fruit and in general. Nothing visually wow but a helping hand for me and Caleb in the future :)
