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Improved Combat

Finally...I've been wanting to work on this since 0.3.0 but other things had priority....but now it's my time..

But what does it mean for a mob to be smarter ? Well..by minecraft's standards it means any mob that can do something other than following you around and hitting you when it's close enough...hopefully we'll go beyond that smh..

So, besides captains having haki, which by the way will affect their overall power, they'll also be able to use swordsman abilities (obviously if they have a sword)..at the moment they have 3 new moves (excluding haki of course), and while it's tempting to add more I think for their level that is plenty.

(Yes mob abilities will be affected by the config option for griefing)


Art of Weather

More tempos were added for art of weather users up to a total of 5 at the moment.

Obviously some spamming and arguably annoying "change the weather" ability was added as well :

Rain Tempo :


As well as Mirage Tempo, used to (hopefully) distract the enemy :


Devil Fruit related Items

(aka Goro Goro no Mi buff). Equipping Enel's drums will result in some abilities altering their effects, like El Thor becoming Mamaragan, looks like this :


Obviously comes with (I think) the longest cooldown added so far, I also hope to make fire spawn after an explosion but there are some problems with it at the moment, hopefully it will spawn until the release.

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