0.6.0 Weeks #5-#6 (Patreon)
Content
More Mobs
One of the things this mod needs is more mobs (along with more things to do but we'll get to that later)
So what's new ? ...well a bit from everything to be honest first of all we've got this fat pirate :

(Please note that the texture is a placeholder made by me so I don't have to test with purple/black blocks)
He's about as strong (in raw attack power) as a captain however he's slower and has less health with a few custom mechanics as well so definitely above your average pirate. They can spawn with or without a mace (also new weapon yay, will be craftable don't worry) but the actual mace doesn't change their mechanics or power in any way. Can also use haki however they have a very low 20% chance of spawning with it.
You know what Minecraft needs ? More aquatic mobs..
- Said no one ever after 1.13 *cough* *cough*
But still...a selection of neutral or aggressive animals will also be added to make the world a bit more alive including some aquatic ones:

They will be also be tamable and more animals will come as well for different biomes and different uses
Ambushes
Here's some hard content for high profile pirates, after a player will hit a bounty of 100.000 ambushes will start, they are however on a high cooldown (around 30 real life minutes) and will happen only if certain conditions will be met. Higher the cooldown means obviously more enemies (don't worry config options for both on/off and for the cooldown are available)
