0.6.0 Weeks #7-#8 (Patreon)
Content
Animations
A pretty significant part of this update will be the new animations, all of the new mobs will receive them of course but some of the older ones too, these are not only functional animations but also random things to make the mobs feel more alive.
One example would be this :
If a Kung Fu Dugong is tamed, above half HP and near it's master it will wiggle it's tail and show some particles, displaying his affection.
Another example would a functional animation :
With this I can officially introduce a new animal, the Lapahns. Aggressive by default with humans they spawn in cold areas and attack mostly using jump-based combos.
This part honestly took me a few good days as animations require some precision and attention to details. So far both the Lapahn and Dugongs have around 4 different animations each (including the movement animations which are unique for both)
New Structures
Of course structures add a lot of replay value for a mod/modpack. And also allow us to create opportunities for later ;)
Now...sadly there are some problems with the main attraction of this update (as you can see in the Lapahn gif) it lacks some blocks..but nonetheless it will be done until the release date.
Here's a picture from MCEdit :
As you can see it's a pretty big structure with multiple floors, a lot of marines and good loot, maybe a boss or two on your way to the top *wink* *wink*.
As an ending note I also wanna say that the 1.13 port is going surprisingly well and that it will be released before the 0.6.0 update with a potential 1.14 port shortly after 0.6.0.
Files
Previews only