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Porting the mod to 1.14.4 to the latest version has started and oh boy...it's another rewrite (sort of).

Optimization

In the 1.7.10 versions lag spikes were a frequent problem both client and server sided.
So I've started to rewrite the biggest problem so far in terms of performance, abilities.

GIFs are a bit limited so here's an mp4 where the differences are more obvious : https://streamable.com/ri2ti .

Now..of course the transition between 1.7 and 1.14 helped a lot with this performance improvement but there are other factors as well like: using fewer particles and spread the remaining ones instead of stacking them for no reason, removing the old threading cooldown system (which was also the cause for a log of ability related crashes, el thor most well known), reducing the number of operations did for more complex particle effects (like Samehada's water ball).

Overall the performance is waaaay better.

Finishing the 0.6.1 content

The new stuff added in 0.6.1 was....very lacking...like...vivre cards were basically useless.
So here I am trying to complete those useless shits with more purpose and usability.

Vivre cards can now be dropped and they'll show you where their target is.

We have a lot of these small updates planned for the next release basically making 0.6.1 an actual stable and solid version...for once...

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