Mine Mine no Mi 0.8.0 Week #21 (Patreon)
Content
So..lots of different things happened last week, specifically a LOT of work on some older fruits or systems...
Not all of it has pics to show for cuz...yeah its kinda hard to make gifs showing how haki will recharge faster from overuse or how ope doesn't require food anymore to use its abilities...
But...here are some actual fun shit that I can show in gifs:
New Animations
(Maybe removing the player's hand from 1st person too now that I think about it)
(Oto abilities also have a different sound effect for each ability based on what instrument they represent but yknow...kinda impossible to show sounds via gifs :( )
Overall the mod has about 20 of these animations in 0.8.0, with more being planned for future updates as always.
Old Fruits Changes
Continuing from last week's Nightmare Soldiers lots of fruits received improvements this week:
Like Ope getting an improvement for its Takt (as well as other abilities but this is the cool shit imho)

Gura being good and received lots of buffs and radius increases, allowing it to also hit logias without the need for imbuing (except for the punch ability that one still needs hardening) (the crater is much deeper and in hindsight bad moment to test on a flat world but the overall point stands)

Or Noro slowing down the enemy's cooldowns
Overall I think over half of the current abilities got some changes done to them, from balancing to new animations to new or changed moves. And in some cases like Cyborgs, Minks or Gura more or less reworks...




