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Bandit Leaders

Finally some love for bandits.

The leaders are different from your regular captains, they blend a little bit better with the grunts and come in a bit more variety. So for example leaders that come with swords might also start shooting at you if you're too far or they might start throwing knives.

Their stats are also a bit more spread out than regular captains as they do make up with their extra AIs. Also, where Marine and Pirate captains will try to close the gap between you and attack more directly Bandit Leaders will try to take distance, throwing knives and only come close to their target when close-range abilities are available.

(Yes placeholder texture of the grunt bandit, looks better than nothing)

They have several patterns to throw the knives, number, speed, spread and how often they throw them all of them will also be influenced with difficulty.

Bandit Ambushed

Self explanatory I hope, while these can happen for pirates too they're more so added and geared towards marines / bounty hunters since they're a bit too safe :)

Unlike the regular ambushes these can only happen in specific biomes likes forests and mountains and have a higher chance spawning during the night.

Obviously the Bandit Leaders will spawn with these ambushes too, as well as in the large bandit bases already in the mod.

(Probably should've tested/recorded in survival)

Slightly smarter NPCs

At the moment this means couple of things.

Grunts might no longer run away from their targets when Pacifistas or Captains are nearby, this depends on couple of factors and if the enemy is a logia for example the grunts might still run as they have no real chance against it even with a captain nearby.

This essentially boils down to your haki and doriki not counting as much towards their fear threshold when captains or pacifistas are nearby.

Comments

Raiden

oh yeah that’s the good stuff right there

Robert

Have you thought about having devil fruit users?

unlocko

Looking good

Beosti

if bandits are harder, would there also be an increase in doriki to make it fair? Or remove the doriki cap of what you can gain from npcs?

Wynd

Pretty sure I've mentioned this in a previous post but yes, the hard caps are gone, you'll only get some soft caps aka the doriki/haki exp gained will just be super low, but you'll always gain some