Mine Mine no Mi 0.10.0 #6 (Patreon)
Content
Hard Mode Challenges
Very unique name I know...
Title's self explanatory but what does it actually mean ?
Well to keep it simple, hard mode means quite a lot of things, from the obvious stat boosts and faster goal execution (less cooldown on their abilities) to giving them haki abilities and new or modified goals.

Morgan here for example received full body busoshoku and a dash ability, along with stat boosts and lower cooldowns, this essentially means that you will be unable to just kite him around, the full body ensures he won't die in couple of hits as well.
But this is quite a bad example as he will be an easy enemy regardless of difficulty, he is at the end of the day one of the first enemies in the series. So lets look at another one:

During his Normal fight Mr 1. will basically assault you with Supa Supa no Mi abilities, having increased defense by default but also capable of using Spider. Cool. But we can do better:

(Sparkling Daisy on Hard, for Normal the explosions do not deal extra damage and are smaller and shorter)

(A knock down from sky, using geppo or similar means of evading attacks is not gonna go unnoticed for certain bosses, usually the more mobile ones, the knockdown also comes
Full Body Busoshoku, Rankyaku your ass from afar and while you're trying to use geppo, using sparkling daisy frequently, using atomic spurt whenever possible (not only when his target is far away) and more. And yes I know technically Rankyaku didn't even exist when Mr. 1 was shown, but that's what Hard mode is about, giving them more abilities and more variety in attacks even if means slightly breaking the cannon.
He suddenly went from slightly annoying to always in your face. And this is not even taking phases and special moves into consideration as those are not even done at the moment, these are just his standard moves.
Promise I'll make all Hard mode fights winnable but the standards are going to be high :)
The animations are gonna be a pain in the ass and they're still using the old animation system, so some things will look choppy for now as I'm working on their mechanics and phases first of all.
I also have plans for a 3rd difficulty (no name yet) but quite honestly I don't know what more to add, so I'll either make a bunch of wacky and stupid challenges (such as don't be airborne for longer than 30s or don't take more than 5 hits) or just completely abandon the idea.