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Normal build:

https://mega.nz/file/Ec1imACD#m9oprLcT1foymHO65pXizMceRBZ13B24Ko74T_DL7pg

Unstable build:

https://mega.nz/file/NAlS3IAC#jgvsbX9rvp7vw8FX-tCDOsaAD1pshb2f-0w6LwslVWU

Notes (wall of text alert):

- The UNSTABLE build is the same deal as before, has latest stuff + biome and some upcoming stuff. Don't use on serious/survival worlds as newer future builds might cause chunk corruption.

- Most abilities are still not ported however a lot more have been ported than in previous builds, yes some passives still won't show up correctly / work correctly because of this. In most cases if an ability has stats (requires advanced tooltips enabled via F3 + H) in its tooltips, it got ported, otherwise its not.

- More bosses have been added to the /fg boss command which is at the moment used to start challenges, balancing them might still iffy here and there especially when it comes to their health, keep in mind however that at the moment they're meant to be at around 50-70 haki and 4000-5000 doriki for Hard modes, Standard mode will inevitably be super easy with any form of haki as they're the canon representation of the fight.

- These files are slightly bigger than in previous builds due to the new skyboxes and several experiments going on surrounding this feature, the file size will get smaller over time as I find proper compression for the skyboxes and after I delete the currently unused ones.

- Reminder,  just in case, if you don't have access to the build you can add yourself from here: https://pixelatedw.xyz/patreon-link

Comments

Surikku

Cant wait to try the newer boss fights! It looks like they're gonna be an interesting addition to PvE single player games and the way the abilities have been changed to far is nice, it's also really visually appealing, though I know small details go unnoticed a lot. (An idea i had was maybe custom bosses that have lower chances to spawn on say large ships? And maybe a warming when getting near that a powerful enemy is around and to be careful? Would add a bit to single olayer worlds as well as some captains and possibly powerful marines could be around without players. (This is long now but another idea was possibly when those bosses spawn there's a chance they have a devil fruit and it takes it out of the rotation.)

Wynd

Open world bosses and generally more activities are planned...sadly tho they won't be in 0.10.0 simply due to time constraints, but they are a huge priority both for regular players and for bounty hunters in particular. The DF part will be an optional config turned off by default simply because it could fuck with one fruit per world or fruit reincarnation options

Surikku

Well I'm honestly super glad that was already planned then! And yeah a config option is definitely a good idea, as the ofpw setting already has some bugs in large scale

Justin Williamson

when i use the combat mode my game crashes what reason coud that be for?

Wynd

Perhaps you've got hakibar installed ? it doesn't work with current 0.10.0 builds.