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Note. This post is filled with rather big gifs, because apparently in post video/webp embedding is still not possible in 2023 for some (They did however increase the gif size limit from 80mb to 512mb so...that's nice I guess)...So I will start with a pic and some text in order for those gifs to load :) and if you're only looking at the pics, yeah sorry can't help much there.

First a lot of the UIs will get some redesigns, in some cases like below its just a visual uplift, in some other places it might mean buttons getting moved around, hopefully for the better.

Now, you might notice those 2 random passives that did not exist before ? Good, hope the gifs had time to load because here we go...

The first one is pretty basic,  its a replacement for the common config option to disable item pickups while the combat mode is enabled...the config option being server-wide is not exactly a good design choice and I can't move it in the client config, so an ability it is.

While having space in the inventory it'll pickup items and put them in the main inventory avoiding the hotbar.

If you happen to have the entire inventory filled except for your empty slot used for punching stuff, then the item won't get picked up at all.

What a bout the second passive then ? Well, second passive is part of a bigger system suggested by people for years now, picking up players and carrying them.

The passive itself, when enabled, will put players in an unconscious state for 1 minute and 30 seconds, basically you are unable to kill enemies you just put them to sleep. While in this state they cannot block (obviously) so things like handcuffs, mes, straw man all of those things are now guaranteed to hit.

Which is really cool if you want to pvp somebody without killing them (as sparring or for RP reasons or whatever else but its still inherently pretty useless, in comes the 2nd part of this which is carrying players around while their unconscious part.

Granted....it completely lacks animations at the moment and its very rough, but the functionality is there, it just needs to look pretty.

What the above gif lacks in animations, the below gifs will (hopefully) make up for it.

A couple new generic abilities got added, they are mostly meant to be used by NPCs and cannot be obtained via progression by players, however they can be unlocked and used without any problems so if you fancy any of these for your world/series/server whatever, you can unlock them no problemo.

Tackle. deals damage to all enemies in its path and pushes them with you (or as much as minecraft's updates allow for it to happen)

Belly Stomp...it is what it is, will also pin enemies under you if they happen to be in air, enemies that get hit on ground will get dizzied too.

Weapon Slam. Jumps up, goes down, hits all the enemies and causes dizziness, although for some bosses this might be upgraded to unconsciousness...just a fair warning...

Weapon Throw. Also self explanatory, damage is based on the weapon, only the owner can pick up the weapon back, animations still a bit wonky due to client/server desyncing of the entity itself especially when it hits something.

Weapon Spin. An actual spin to win move not that weak sauce O Tatsumaki shit. Can only be used with blunt weapons not with swords.

Steal Punch. You just yeet whatever item the enemy holds, if it doesn't hold anything it yeets their armor...will be used mostly for bosses in challenges.

I want to reiterate that these are not obtainable in survival, so no under normal circumstances you won't get your weapons yeeted from you. As for what servers end up doing, I mean this could've already been done if they wanted to.

Brute type NPCs already got updated and will use Tackle and Weapon Spin however most of these will be used for bosses and thats what they were made for. The abilities are rather simple mechanically but I wanted to showcase the animations mostly, and an idea of whats to come for NPCs and their intelligence.


Comments

Arcmoon

steal punch will be annoying if in pvp lol

Wynd

Thats up to server owners how they wish to handle it if at all, by default none of those abilities are naturally obtainable for players besides empty hands and knockdown.

Surikku

This looks amazing so far, each ability is very nice and it's good you can get them through commands. The animations look alright for starting off. I definitely appreciate the pickup thing, as it's been something I've enjoyed and I Love the new system for it. Especially it not being a config thing.

OrangeLingo

No rush or anything but when do you think the update might come out, just like a rough estimate

Wynd

Honestly I'd love to answer this as I want to get it out asap too...but I do suck big time with estimates and I'd rather not promise anything than promise and be unable to deliver, that being said a release is long overdue and I'd really love if it was done by the end of january...take that more as my personal wish than an actual estimation.

DanZ

This is looking amazing, please also include this with df and drowning so that if we act very very quickly we might just safe our sinking df eater... Serious W Wynd💪

DanZ

Very glad steal punch is command only/config option😅