Mine Mine no Mi 0.10.0 #29 (Patreon)
Content
Challenges continue to progress nicely, with more challenges being added and more progress in their AIs. And part of the progress is how they're unlocked.
First way is via these packages dropped from the sky, they usually hold player bounties but can sometimes hold challenge posters as well.

The old poneglyph method still exists, however it got nerfed, big time. While the old system was (imho at least) fun and accurate, it was also cumbersome and poorly explained, so I've opted for a simpler system where the players just click the poneglyphs with paper and it unlocks the challenge that poneglyph holds.

However these will only unlock standard difficulty challenges, which depending on when you unlock them they'll most likely be more accurately called "easy" difficulty. Once you finish said challenge the hard mode will get unlocked revealing the real challenge.
Some new progress is in a literal progress in the form of advancements.

Both normal and hard modes get their own advancements, the icons are still WIP, I would love for the heads to be visible instead, but the advancements are hardcoded to use items and making them use ability icons was already pain enough, so perhaps for some future patch when things will be more relaxed and I will be able to take on some "side quests".