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This major update brings a massive overhaul to the Trigger system, improved performance with lazy loading, and introduces stylish new Actor Themes!

🎨 New Visuals & Customization

✨ Two New Actor Themes

Scope: Darkens the background to dramatically emphasize the character and logo. Perfect for dramatic reveals!

Blitz (L/R): A dynamic, skill-cut-in style effect. Available in Left and Right variations.

Position Adjustment: You can now adjust the Y-axis for all actor themes. The Blitz theme also supports X-axis adjustment for perfect positioning.

🖌️ Global Style Templates

Save & Load: Introduced the "Global Style" feature. You can now save your customized styles as templates and load them instantly for other characters or settings.

All-Out Attack Customization: You can now customize the text color and shadow color for both the Center Message and Sub Message in All-Out Attacks.

Scale Limit: Character image scaling limit has been increased to 20, giving you significantly more freedom to customize your cut-in visuals.

⚡ Enhanced Triggers & Automation

🔥 Item Trigger Overhaul

Multiple Triggers: You can now set additional triggers for a single item.

Per-Trigger Presets: Each trigger can have its own independent Cut-in Preset, allowing for varied animations based on the situation.

🧠 Smarter Detection & Workflow

Universal Roll Monitoring: Greatly enhanced the Chat/Roll monitoring system. Both Actor and Item Triggers can now accurately detect text patterns and rolls across most systems to activate triggers.

Context Menu Hints: Right-click on a chat message to access a new Context Menu that provides "Hint" values for Actor and Item triggers, making setup much easier.

Note: This hint feature may not appear for midi-qol or certain specific systems. However, midi-qol users need not worry—full compatibility is ensured via internal system hooks!

Special Triggers (DnD 5e / PF1 / PF2): Added a "Special Trigger" feature for systems with massive spell lists. You can now apply Cut-in Presets to Spells in bulk!

🛠️ Optimization & UI Improvements

🚀 Performance Boost

Optimized Loading: The Cinematic Cut-in Control window no longer loads all actors at once. It now uses a filter (PC/NPC) and lazy loading to significantly improve performance and load times.

💻 UI Polish

CSS Unification: Adjusted CSS to ensure visual consistency between V12 and V13 settings windows.

🐛 Bug Fixes

Theme Shadows: Fixed an issue where character shadow attributes were not applying correctly to Phantom, Arcane, and Voltage themes.

System Compatibility: Fixed an issue where actors were not displaying in the Control window for PF1 and systems using similar CSS. (Huge thanks to SilverDragon for the fix! 🐲)

Files

Comments

UrineRockets

Would it be possible to get some of the group attack animations like rebel and comic to work with 6 actors? If not cool, but having a 6 person party I am limited to the few that do work with more than 4 Absolutely adoring the module btw, you cooked man EDIT: I read the patchnotes, you're a legend :p

The Glitch Smith

Thanks for the kind words! Actually, 6-actor support was added a while ago, so the latest version fully supports those themes. Have fun with your party! P.S. If you want to catch these quick updates and patch notes right away, you should definitely join the Discord server! It's the best place to stay updated.

Kaine Acrona

Would it be possible to have cut-ins proc on being healed by others?

The Glitch Smith

You can check the latest version. I've added a new option to the Actor Trigger that activates on resource increase.