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Hello everyone!

I'm excited to announce that the Official Wiki for Unboxing the Mystery is now live.

I've documented every feature in detail—from the six interactive mini-games to the full Gacha system and multiplayer tile loot. Whether you're setting up your first wax seal or building a gacha banner with pity mechanics, it's all covered.

📑 What's Inside:

Getting Started: Quick setup guide for your first interactive journal, plus a full overview of module settings and configuration tabs.

Unboxing Modes: A deep dive into all 6 interaction types—Wax Seal, Dust Off, Password Lock, Lockpick, Smash, and Gacha—with settings, difficulty formulas, and tips for each.

Tile Unboxing: How to turn map tiles into interactive loot containers with shared multiplayer claiming, partial-take currency, and visual feedback.

Gacha System: Complete guide to building reward pools—rarity tiers, Featured Boost, multi-pull bonuses, pity mechanics, and Cinematic Cut-in integration.

GM Tools & Customization: Key Item requirements, batch operations, reveal/relock controls, custom currencies, meta chips, and the developer API.

Check out the link below to master the module! Read the Official Wiki: https://www.notion.so/309a9504d08780449dc6f69466b7089f?v=309a9504d08780c79ebd000cf28bb85a

Files

Unboxing the Mystery Feature Showcase

Get immediate access to the module (Patreon Exclusive): ➡️ https://www.patreon.com/c/glitchsmith Experience Interactive Immersion in your Foundry VTT sessions! This module is System-Agnostic and optimized for Foundry v13 (compatible with v12). Unboxing the Mystery (v1.0.0) transforms boring item handouts into tactile, heart-pounding moments. Whether it's cracking a wax-sealed letter, picking a lock, or smashing a cursed chest, your players must physically interact with the screen to reveal their prize. KEY FEATURES IN THIS RELEASE (v1.0.0) 🎁 6 Interactive Unboxing Modes Physical Interaction: Players don't just click "Reveal." They must hold to crack a wax seal, scratch away dust to read ancient text, or smash a crate until it breaks. Immersive Minigames: Includes a Skyrim-inspired Lockpick mode (find the sweet spot!) and a retro Password Terminal for sci-fi settings. Fully Customizable: Mix and match interaction types with your own images, sounds, and particle effects. 🎰 Gacha & Loot Pools Full Gacha System: Create professional loot banners with Rarity Tiers (Common, Rare, Legendary), custom drop rates, and Pity Mechanics (guaranteed drops after X pulls). Currency Integration: Automatically deducts gold or system currency when players pull. Supports Bonus Pulls (e.g., "10+1"). Cinematic Synergy: Connects with Cinematic Cut-ins to play dramatic animations when players pull a Legendary item. 🎨 5 Content Themes Genre-Agnostic Styles: Once opened, the content matches your world. Choose from Parchment, Hacker Terminal, Royal Vault, Rustic Wood, or Rebel. Deep Customization: Adjust backgrounds, typography, colors, and layouts for every single reveal. 🔒 GM Tools & Control Key Items: Require players to hold a specific item (like a physical key or keycard) to interact. Can optionally consume the key on use. Per-User State: Reveals are synced but personal. You can reveal a secret letter for one player while keeping it sealed for others. Auto-Give: Automatically places the revealed item into the player's inventory, with full support for D&D 5e and PF2e item descriptions. 🛠️ Technical Specifications No Dependencies: Completely standalone. Uses Foundry's native ApplicationV2 and Socket API. System Agnostic: Works with any system. Enhanced automation for D&D 5e and PF2e. Accessibility: Includes "Reduce Motion" settings for photosensitive users and auto-unlock failsafes. 🔗 LINKS & RESOURCES Patreon: https://www.patreon.com/c/glitchsmith Compatibility: Foundry VTT v13 (Optimized) & v12

Comments

The Glitch Smith

Thank you for the kind words! Currently, there isn't a feature to restrict the interaction distance, but I plan to add an option to adjust the distance in a future update