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Version 1.3.0 adds a dice-check layer to any puzzle, a brand new card-matching mode with stone-carved runes, and native compatibility with Monk's Active Tile Triggers and Item Piles.

๐ŸŽฒ Roll Check

GMs can now require a dice roll before a puzzle starts. The result shifts the puzzle's difficulty โ€” pass and the puzzle gets easier, fail and it gets harder.

D&D 5e and Pathfinder 2e: pick an ability check, saving throw, or skill from a dropdown. The module calls the system's roll API directly.

Other systems: set up a chat-based trigger. Four detection methods are available โ€” keyword matching, roll-value comparison, roll-specific keyword filtering, and a custom JavaScript formula using roll data.

Success and failure each have their own difficulty multiplier. Lockpick mode also supports adding or removing pins based on the result.

A manual success/failure/cancel button is available on the waiting dialog when automatic detection falls short.

Works with Dice So Nice โ€” the module waits for the 3D dice animation to finish before showing the outcome.

๐Ÿƒ Rune Matching Mode

A memory card game where players flip cards to find matching pairs. Cards are styled as stone tablets with Elder Futhark runes carved into the surface.

12 rune characters rendered with the Noto Sans Runic font. Each rune has an engraved look with a warm amber glow, sitting on a real stone texture.

Grid size adjusts automatically based on the number of pairs (4 to 12).

An optional memorization phase flips all cards face-up at the start, giving players a few seconds to study the layout.

Card backs, card fronts, and symbols are fully customizable โ€” swap in your own images, emoji, or text.

Set a maximum number of attempts to add pressure. Difficulty also scales the peek time when two cards are revealed.

Full spectator support so the whole table can watch.

๐Ÿ”— Module Compatibility

Two popular modules now work directly with Unboxing the Mystery.

Monk's Active Tile Triggers: A "Trigger Puzzle" action is registered automatically. GMs can wire puzzle activation into Monk's tile workflows โ€” trigger on token entry, chain it after other actions, etc. When a Monk's trigger is configured, the module's built-in click-to-open is disabled to avoid conflicts.

Item Piles: Containers and loot piles can require solving a puzzle before the loot UI opens. Configure it via the ๐ŸŽ button on the Token HUD (Item Piles tokens only). All puzzle modes work. After solving, Item Piles opens automatically. GMs can relock via the ๐Ÿ”’ button.

๐Ÿ‘๏ธ Tile Highlight Toggle

A new per-tile option hides the yellow hover border while keeping click interaction intact. Useful for tiles that need to blend into the scene without a visible highlight giving them away.

๐Ÿ› Bug Fixes

Fixed tile-based puzzles not closing their window when the player fails (e.g., exceeding max attempts in matching mode).

๐Ÿ”— Links

Module Wiki: Unboxing the Mystery Wiki

Install Guide: How to Install Premium Modules

Files

Comments

Christopher Valdez

Amazing job as always. You're modules are becoming a must have on my campaign nowdays. Keep up the hard work!

The Glitch Smith

Thank you! It's great to know you're enjoying my modules. Hearing from someone who supports my work like this really keeps me motivated. Much appreciated!

Canelito

This module is still in the early access or supporter tier? ๐Ÿ˜ฎ

The Glitch Smith

Yes, under the current policy, this module is now available to the Supporter tier as well! A new module for the Early Access tier will be revealed very soon.

Dave Stannard

Been loving this module a lot! I've been wondering can set it so it auto opens with just a key unlocking a box if the player has the correct "needed item"? Been trying to find a way but couldn't see it. Felt strange to still make them do a puzzle when they pass a required item check.

The Glitch Smith

Thanks for the kind words, Dave! Glad you're enjoying the module. That should be straightforward to add. I'll add an option to skip the puzzle and open the box automatically when the player has the required item!

Dave Stannard

Thats amazing to hear! Again my players are really loving this module! You do great work :)