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Hello everyone!

I'm excited to announce that the Official Wiki for Visual Novel Maker is now live.

I've documented every feature in detail — from building your first interaction in the node editor to field triggers, camera work, and full theme customization.

📑 What's Inside:

Getting Started: Installation, your first interaction, and how the module works.

The Interaction Editor: Complete guide to the node graph — creating nodes, writing dialogue, connecting branches, and managing sequences.

Characters & Expressions: Setting up VN portraits, expression groups, standing images, and entrance cut-ins.

Actions Reference: All 24 action types with parameters, defaults, and ranges — Character, Audio, Visual, Camera (4 modes), Logic, Item, Macro, and Integration actions.

Choices & Flags: Branching stories with conditional choices, voting mode, and the runtime flag system with practical examples.

Exploration Nodes: Building point-and-click investigation scenes with regions, images, state tracking, and exit conditions.

Field Interaction: Connecting the Foundry canvas to VN interactions — NPC proximity, Token/Tile HUD triggers, and Region Behaviors.

Themes & Customization: 6 built-in themes, the Overlay Config Editor, decorative layers, and per-element permissions.

Live Director: Running VN sessions in real-time without pre-scripted interactions.

API & Macros: Public API reference, hook events, and ready-to-use macro examples.

Check out the link below to master the module! Read the Official Wiki: https://www.notion.so/33ca9504d0878010bbc7f9ad3f04c94e?v=33ca9504d087804f95c0000cbd0f3313

Files

Visual Novel Maker Feature Showcase

Get immediate access to the module (Patreon Exclusive): https://www.patreon.com/c/glitchsmith Turn your Foundry VTT sessions into a visual novel experience. Build branching dialogues with a node editor, trigger them from the map, and run real-time VN sessions with your players. System-Agnostic and optimized for Foundry v14 (compatible with v13). KEY FEATURES 🎬 Node-Based Dialogue Editor Drag-and-Drop: Build branching conversations and choices with a visual node graph. Action Sequencing: Attach BGM, SFX, camera effects, character entrances, and more to any dialogue line. Conditional Branching: Gate choices based on player decisions or GM-set flags. 🔍 Exploration Scene Editor Point-and-Click Scenes: Draw interactive regions directly on a background image. No map setup needed. Region Actions: Each region can trigger sub-interactions, sound effects, item rewards, and flag changes. 🎭 VN Stage Full Presentation: Character sprites, speaker nameplate, dialogue box, background art, and typewriter animation. Camera Controls: Zoom, pan, shake, and per-character focus. Solo Mode: Spotlight a single character for dramatic moments. Lip Sync: Per-expression open-mouth frames for accurate mouth movement. APNG Support: Compatible with animated assets from Ccfolia and similar platforms. Player Voting: Players vote on choices together and can suggest their own options. Scene Transitions: Configurable transition effects between scenes with location text display. 🎙️ Live Director Mode Real-Time Sessions: Run VN sessions without pre-scripting anything. Full Control: Add/remove characters, swap expressions, reposition them, change backgrounds, and present choices on the fly. Voice Detection: Automatically detects who is speaking on voice chat and highlights their character with lip sync. Chat Integration: Player messages appear in the VN dialogue box during active sessions. 🗺️ Map Interaction Token & Tile Triggers: Assign VN interactions to NPC tokens or tiles on the map. Press F to Interact: Players approach and press F, just like a video game. Proximity Prompts: Customizable icons and text for interaction prompts. 🎨 7 Built-in Themes Included Themes: Default, Sci-Fi, Romance, Fantasy, Detective, Elegant, and Indigo. Custom Themes: Use your own images for dialogue boxes, nameplates, choice buttons, and more. Text Customization: Separate settings for dialogue and narration text (font, size, color, style). UI Overrides: GM and player-level customization for fonts, colors, and layout. 🛠️ Tools Batch Crop Tool: Crop and trim multiple expression images at once, directly in the browser. 🔗 Module Integration Cinematic Cut-ins: Character entrance animations and scene presets. Unboxing the Mystery: Interactive item and journal reveals mid-dialogue. 🛠️ Technical Specifications No Dependencies: Standalone module with an embedded socket library. System Agnostic: Works with any game system in Foundry VTT. Multiplayer Synced: All VN sessions are synchronized across connected players in real time. 🔗 LINKS & RESOURCES Patreon: https://www.patreon.com/c/glitchsmith Compatibility: Foundry VTT v14 (Optimized) & v13

Comments

Elisa Satsu

The Discord invite has expired. Were you able to create a new one?

The Glitch Smith

If you link your Patreon account to Discord, you'll be invited automatically and your role will be assigned too — I'd recommend that method. But if you'd prefer a manual invite, here's the link: https://discord.gg/vYbddjCwu9

LeParaitCeux

you're making a game, in a game. Every time I click on a notification, I'm impressed. Good job