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Landing Page Maker v1.0.0 is now available for Early Access patrons. Build and run interactive campaign pages directly inside Foundry VTT, using a supplied template or your own artwork on a blank page.

The Scene editor handles the layout and the connections behind it. You can compose a menu from your own artwork, give its buttons actions, repeat your character-card design across the party, and make a quest's completion stamp follow its actual status. The same tools are available when adapting the supplied designs.

🎨 17 Starting Templates

Choose a starting page for your campaign, then replace its content and edit its composition. Supplied designs include welcome screens and, depending on the template, character dossiers, campaign information, record boards, or theaters.

The catalog includes Signal Archive, PROJECT VEIL, Farpoint Command, Helios Link, Moonless Archive, Twilight Exposition, Silent Orpheus, Hangar Seven, and REDLINE FM.

Other supplied pages include The Ironpass Expedition, Gilded Chronicle, Crimson Codex, Isekai Returners, The Quartermaster's Board, The Chronicler's Grimoire, Clear Sky Term, and Minimal Campaign.

Start from Blank Page when you want to build the entire composition yourself. Individual supplied parts can still be added afterward.

πŸ–±οΈ Edit Directly on the Scene

Place your elements where they will appear and edit the composition on the Foundry canvas. The Scene editor includes tools for handling both a few large images and a page with many overlapping parts.

Move, resize, rotate, and select multiple elements. Enter exact coordinates and dimensions when needed.

Use alignment, even distribution, grid snapping, smart guides, or circular arrangement to position selections.

Organize the page with layers, folders, and nested groups. Select covered elements through the overlap picker, and edit individual pieces inside a group.

Undo and redo changes, then use Preview to check the player view.

πŸ–ΌοΈ Artwork and Typography

Use your own backgrounds and illustrations, with editable text placed over or beside them. Image framing and text controls let you adapt the design to the artwork and wording you actually use.

Adjust image fit, position, zoom, rotation, and appearance. Use masks and frame decoration, or let character artwork extend beyond its frame.

Double-click text to edit it on the canvas. Style individual words, curve a heading, or add outlines, shadows, and glow.

Configure text wrapping, content-sized boxes, or shrinking to fit. Images and cards also support fixed 3D tilt.

Put your own surface artwork behind editable text, panels, and styled buttons. A separately drawn sign can keep its wording and click action editable.

🧩 Compositions and Reusable Parts

Build a component from ordinary images, text, and controls, then group its parts. Prepared theme parts and your own compositions can be used throughout a page.

Give a group convenient editing fields, such as its title, illustration, accent color, or font. Several compatible properties can be edited together from one field.

Copy appearance, behavior, or state appearances separately between compatible elements.

Save a composition in My Blocks and place independent copies on other pages. Connected collections and local references travel with supported reusable designs.

πŸ“ Design Your Own Lists and Character Cards

A Display region repeats a group using connected data. Design one record row or character card, then let the region display a copy for each entry or Cast role.

Connect individual text and image properties to the corresponding record fields. The decorative parts keep your own design.

Show every item, the selected item's details, categories, Cast roles, or a character's stat list. A quest's conditions can have their own repeated rows inside its detail view.

Arrange the copies vertically, horizontally, in a grid, or in balanced columns. Choose scrolling, clipping, or growth when the content exceeds the region.

Add search, category filters, and selection controls. Each viewer can browse independently, or the GM can choose the shared selection.

β˜‘οΈ States, Counters, and Custom Controls

Connect the appearance of your design to the state it represents. A checked box, selected card, or completed quest can use artwork and styling you choose.

Preview a supported state in the editor and change its images, wording, visibility, or placement without changing the live play state.

Use your own unchecked and checked images, or connect a separate completion badge to a quest's status.

Create shared page values for counters and other campaign information, then display and adjust them through connected elements.

Add checkboxes and checked-item counts. Use supported Show when conditions or local content switches to show the appropriate parts of a design.

πŸ‘₯ Cast Roles and Actor Connections

Assign Actors to page roles and connect your design to their content. Dragging an Actor from the sidebar onto a compatible element opens the role assignment and setup workflow.

Connected names, portraits, and figures follow the assigned character. A role can have a separate illustration with its own framing.

Define your own character figures, or choose supported Actor metrics for values such as HP or ability scores. Available metrics depend on the game system and integrations.

Character-selection buttons can change a shared portrait area and its connected details together.

Supported Cast layouts can add or refit seats as the roster grows. You can also show each player their assigned PC in the lead position without changing the authored role order.

πŸ”— Click Actions and Page Navigation

Turn your artwork into working controls. Attach actions to elements or place a Click Area over a door, seal, or another part of an existing picture.

Open Journals, Actor sheets, or Item sheets; view a Scene; run a prepared Macro; or navigate to another landing page.

Build several sections inside one page, with navigation buttons and shared elements that remain across sections.

Play a sound, open an image, send a chat message, or roll a table. Add multiple actions and configure supported actions to wait for completion before the next begins.

Use local content switches for character profiles and information panels, so one viewer's choice does not move everyone else's screen.

🎬 Motion, Video, and Screen Transitions

Add movement to individual parts and transitions between views. The editor keeps the composition still while you work and provides previews for checking the result.

Configure entrance effects with timing and delay, plus repeating ambient motion for decorations.

Add mouse-over reactions such as glow, outline, scaling, or lift. Save effect combinations for reuse, and change a displayed picture on hover or click.

Use supported video files as muted, looping image elements, including artwork placed behind the rest of the page.

Build timed slideshows with per-image framing, navigation controls, and hover pause. Text sequences can follow the pictures as matching captions.

Choose section transition effects, including instant changes where you want a tab to switch immediately.

πŸ•’ Live Campaign Information

Connect text and other displays to changing values so the page can show current session information.

Display real-world time or Foundry world time, with configurable date and time formatting.

Show the current music track or playlist name, with fallback wording when no eligible track is playing.

Set the next session's date and time once, then display its date, start time, or D-day count in connected elements.

Add number and meter lists, progress rails, tags, speech bubbles, or diagrams of places and connections to suit the page.

πŸ“– Campaign Records, Glossaries, and Quest Logs

Maintain campaign content in collections and connect those records to your layout. The content can change during the campaign while the design remains in place.

Use notices, reference libraries, session records, checklists, glossaries, or quest logs.

Add descriptions, images, categories, and linked documents. Collections can also have extra text, number, date, and checkbox fields.

Quest records can contain conditions, clues, participants, and progress information. Glossary records can link related entries and record where a term appeared.

Add several entries at once, duplicate records, or drag them into a new order. Configure entry visibility and NEW markers as needed.

Lists and detail panels can use the supplied displays or your own connected groups and artwork.

🎭 Theater for Live Sessions

Prepare backgrounds or handouts with scene titles and captions, then choose what to show during play. Theater scenes are image records inside the page, so you can prepare a sequence without creating a Foundry Scene for every picture.

Choose a thumbnail or move through the prepared order to update the shared image, title, and caption.

Use background framing for a scene image or preserve a document's proportions for a handout.

Keep private preparation notes in the GM cue sheet. The cue sheet and scene tray stay visible only to GMs.

Start a presentation for the page's selected audience. Reconnecting players receive the active presentation.

Edit the theater's frame, title, captions, and controls as parts of your own composition.

πŸ—ΊοΈ Wrap a Map

Surround a playable Foundry map with a themed interface. Portraits, campaign information, and controls occupy the surrounding space while tokens remain usable in the central map.

Create a Map Surround Set so several maps share one editable frame. Setup makes managed Scene copies and preserves the originals.

Use supplied surround designs such as Ironpass Expedition, Signal Archive, Obsidian Atlas, or REDLINE FM, then edit their parts.

Prepare layouts for different map proportions and choose the layout used by a particular map.

Attach frame parts to map edges or margins, control overlap, and keep related elements together as the map shape changes.

Compare layouts with different Cast counts before play. Ordinary pages can also use a Mask Window to reveal the current Scene beneath part of the design.

✏️ Quick Fill and Live Content Editing

Update the campaign's content through focused controls when you do not need to rearrange the page.

Quick Fill brings Cast assignments, prepared group fields, page values, and exposed design controls together.

Quick Edit adds editing controls to supported content on the live page. Change text or open the connected Actor-role or record controls from the part you are looking at.

Manage entries handles collection records independently of their visual placement.

πŸͺŸ Player Views and Themed Documents

Choose how the page appears during the session and who can see it.

Show an ordinary page on its Scene or open it as a fixed immersive view.

Add a page to the player menu, opened with B by default, so players can check campaign information over their current Scene.

Publish to all players or selected users, and set individual parts to GM-only or player-only visibility.

Configure which Foundry interface areas are hidden while the page is open, along with the background outside the page.

Open Journals inside a window styled for the landing page. Use the theme's document design or customize a generic window while retaining normal Journal access permissions.

🌐 Pages in Multiple Languages

Store translations you write inside the same page. A viewer can read the available translation matching their Foundry language, or the page can use a language you select.

Edit supported text and label fields in each page language, with base-language fallback for missing wording.

Reuse the same actions and connections across translated text. Check translated layouts in the editor; stored language-specific placement differences are supported.

Saved themes and page exports retain the translations. These controls do not translate your content automatically.

πŸ’Ύ Save, Reuse, and Continue Editing

Keep your page designs in the world and reuse the work in later campaigns.

Save complete designs in My themes, then create new independent pages from them.

Export and import page or theme JSON. Artwork files and linked Foundry documents are managed separately.

Duplicate an ordinary page before a redesign. Local browser recovery drafts can help restore interrupted editing in the same browser and account.

Preview the player view and use publication checks to find missing targets or content before sharing.

πŸ”Œ Other GlitchSmith Modules

Page buttons can open additional tools when the corresponding module is installed and configured.

Play supported Cinematic Cut-ins in full screen or inside the landing page.

Open Stylish Shop, Stylish Relationship Tracker, or Smartphone Widget from your own menu design.

Basic page creation does not require these modules. GlitchSmith Library supplies optional Actor metric support; available values depend on the Actor's game system.

Compatibility: Foundry VTT v13 and v14. English and Korean interfaces are included.

Links

Install Guide: How to Install Premium Modules

Module Wiki: Landing Page Maker Documentation

Files

Landing Page Maker Feature Showcase

Get Landing Page Maker on Patreon: https://www.patreon.com/cw/glitchsmith Build interactive campaign pages directly inside Foundry VTT. Start with a supplied theme or a blank page, arrange your own artwork, and connect the page to your Actors and campaign records. Landing Page Maker includes a visual editor for changing the layout itself. Move the character art, redesign a menu, or assemble a new screen using prepared parts and your own content. KEY FEATURES πŸ–±οΈ Visual Page Editor Drag and resize elements on the Scene, double-click text to edit it, and adjust fonts, colors, and image framing. Layers, folders, and groups keep larger designs organized. Use alignment and snapping to place elements, with undo and redo available while you work. 🎨 Editable Themes Choose designs including Signal Archive, Clear Sky Term, Moonless Archive, Silent Orpheus, Hangar Seven, Ironpass Expedition, and REDLINE FM. Their individual parts remain editable, so you can change the composition as well as the content. 🧩 Reusable Parts and Your Own Designs Insert prepared panels, character displays, and larger compositions into a page. Save your own grouped designs in My Blocks and complete pages in My themes. Export and import theme JSON to reuse a design; artwork files and linked Foundry documents are managed separately. πŸ‘₯ Actor Drag and Drop Drag an Actor from Foundry's sidebar onto a compatible element and assign its Cast role. Connected names, portraits, and figures follow that character. Quick Fill brings role assignments and prepared content fields together, with separate illustration and framing choices for each role. πŸ”— Interactive Buttons and Navigation Open Journals or Actor sheets, view Scenes, and run Macros from page elements. Build navigation between page sections or let each player choose a character profile without changing another viewer's selection. πŸ“– Mission Boards and Glossaries Maintain quests, reference entries, session records, and checklists in editable collections. Add images and descriptions, reorder entries, and connect them to lists or detail panels with search and category controls. The record layouts themselves can be edited. 🎭 Theater Prepare illustrated scenes and handouts with titles and captions. Select a thumbnail to change the shared scene, or start a presentation for the page's audience. The scene tray and GM cue sheet stay visible only to GMs. πŸ—ΊοΈ Wrap a Map Surround playable maps with themed artwork, information panels, and controls while tokens remain usable in the center. Share one frame across several maps in a Map Surround Set, with layouts for different map proportions. Setup creates managed Scene copies and preserves the originals. COMPATIBILITY Foundry VTT v13 and v14. English and Korean interfaces included. LINKS & RESOURCES Patreon: https://www.patreon.com/cw/glitchsmith Website: https://theglitchsmith.com #FoundryVTT #LandingPageMaker #TTRPG

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