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Each element will have 12 missions which will be unlocked as you progress in the story (or maybe it's the opposite and new scenes will be unlocked as you progress on the map? :P).

In this example I picked Angel as partner, and I'm thinking if to restrict the choice somehow, like same element=you cannot pick (you can't use a Fire partner on the Fire map) or not.

In any case I have the opposite elements inflicting more damage. So Water creature will be "anti-Fire" (if you remember how PSCD worked) and vice-versa. Should allow some interesting choices during the deck-building stage.

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Franka Scy

Wait, does that mean fire is strong against water because they're opposed? Or is it the more traditional Greek elemental wheel? Perhaps it should be that you can't bring the strong or weak element into the fight? Unless you really don't want fire vs. fire or something like that.