BIOASSHARD UPDATE 8/17/2025 (Patreon)
Content
Hello everyone!
Time for a new report.
If the previous one, was a “Part 2” this would be a “Part 3” for the revamped enemies.
Remember how many body-types I mentioned we added for them?
Well, now get the more than hundred and a half animations a single average Infected had in the Arena and multiply by those many body-types…
Good part has been that for the enemies the Unreal Engine auto-Retargeter worked pretty decently, otherwise this could have taken years 😵.
Anyways, those animations are now “ported” to the new enemies. They look decent, but I’d like them to be better, but that’s not a priority right now, maybe in the future.
After converting all the animations, the next step was to swap the old enemies with the new ones. This bought a lot of errors here and there. After fixing them all, I took an extra step and created a parametrized random enemy generator, to give them random looks (including bodies, faces, anims, clothes, shaders, etc.)
Enemies are basically ready now, except for the clothes’ materials/textures, which is the next step.
Here you can take a look at some randomly generated enemies:
(Who could say they have like half the polygons from the old Arena Infected? 😏)
And that’s going to do it for this report.
And now, time to get back to dying in here working without fresh air 😥 (yeah, still waiting to get that fixed, they’re laughing at us 🤬)!
(Yes, ^ that is a copy paste from the previous report, and is still fucking valid. We’re still waiting…)
Much love everyone 💖
Until next time 😊.
-Meguido