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Hello everyone!

It’s been a long time since the last report and I want to apologize for that 😣

I’ve been working non-stop, so it’s just that I didn’t take a time to write updates. Still the thing is, that all the work I’ve been doing is mainly code-focused and that’s why it’s like I don’t have anything to show.

Good thing is, when I finish a couple more tasks related to coding stuff, I’ll start working on more visuals like animations (more like fixing some of them) and I’ll probably be showing more stuff (or so I hope).

A summary of things I’ve been working on include:

·     Re-coding/fixing/improving the camera: Due to the new Julia model which has a different height compared to the old one from the Arena, the camera stopped “working” (more like it was moved all the way down for all the animations, including aiming).

·     Isolate the camera to its own component: I took all the camera code and separate it from Julia’s, this way I’m able to re-use it for the other playable characters just by adding this component to any other character.

·     Fixing the aiming pose for Julia: Now I use a procedural approach, avoiding the use of aim-offsets and making sure it always aims to where the crosshair is.

·     “Tweaking” the enemies’ AI: Mr.Versus leaked something about this in the latest “Progress” post published on our blog. The tweaks, includes making them a bit more aggressive/scarier, adding new actions, and more…

·     Adding physics to Julia: Since she’s using a new model, she didn’t have proper physics yet, but now they’re in for hair, clothes, fats and muscles 😊.

·     Adding physics to the enemies: Same as Julia, since they’re new models, they needed their physics as well

·     Also fixed some bugs from the past: Like the one that’s been carried over versions, that one where enemies get bugged lying on floor and wouldn’t stand up. From my testing that shouldn’t ever happen again…

·     Some other things… you may notice below 😋

On the other hand, Mr.Versus have been working hard on making the levels for this Chapter 1 and it’s on another level (he he) compared to the Arena levels for what I’ve been able to see so far 🤩.

And because all this writing is not cool, I’ll stop here and leave some small teasers. Hope you like them. By the way, no facial expressions/animation this time. They’re turned off until I implement the mechanic to read and change between them according to necessities…

Teaser 1

Teaser 2

Teaser 3

And that’s going to do it for this report.

And now, time to get back to work!

Much love everyone 💖

Until next time 😊.

-Meguido

Comments

Gooberpeas

Love that new AI foe the zombies. I can't wait to miss all those potential headshots

versusxstudio

I'm glad you like it! The accuracy% stat is going to be a hard to maintain high 😁

Jerry V rios

Recently, a bug occurred where during CG scenes with Julia and enemies, the enemy gets pushed aside and becomes invisible in the CG. I found that this bug actually provides a decent experience. Would it be possible to add a button to make the enemy transparent or invisible during CG scenes?

Jerry V rios

Is there a Discord? Can you provide an invite link?

Eliauk

The trailer looks great, does it have a face pinching function

versusxstudio

Hmm, first time I hear about that kind of bug. Have you been able to reproduce and if so, is there any steps to reproduce it? Also yeah, it's good to convert a bug into a feature 🤣. I'll take note of it and see if we can get that implemented.

versusxstudio

Thank you! I'm glad you like it 😊 What do you mean by face pinching function?

Jerry V rios

Reproducing it is a bit complicated and quite random. It basically happens when triggering a CG simultaneously with a breakup, then entering the CG. But you could consider adding a button to make zombies transparent to achieve the same effect, if that makes it easier.

Eliauk

It's just a feature that allows me to customize facial details. When I used to play with it, I remember it allowed me to change my hairstyle and clothes

versusxstudio

Ooh I see, I'll take note of that to try and replicate and see if that can be fixed. Even if we end up adding that option, it's not cool for it to happen randomly as a bug XD

versusxstudio

Ok, my brain is dead right now and I'm not getting it 🤣 You mean you had that option in the Arena? or do you talk about an engine feature or anything else? 😅

Eliauk

Perhaps I didn't express it clearly enough.

Eliauk

It's okay, please continue with your development. Looking forward to an early release

Jerry V rios

Perhaps we could add an option to make CG zombies transparent. This would work quite well, allowing players to fully appreciate Jill's figure.

Zgens

What is the latest downloadable version of the game?

versusxstudio

The latest is the final version for the Arena: 1.0.241-Rev3

versusxstudio

Yeah, that's something I took note of, but will have to first make sure it doesn't happen by accident (bug) 😂

Jerry V rios

Sometimes it is caused by the squeezing of other zombie models in narrow areas, and sometimes it is because the breakup was triggered but Julia did not break free.

versusxstudio

Oh I see, thank you for giving me more details!