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 Hello backers!

Linked here is the first draft of the Dog & Hound subclass for the Pugilist. This is a Fight Club concept I have long wanted to put into the class and I'm excited to finally be doing so on the Pugilist's 2nd anniversary. I am on the fence about whether or not this first draft is the best draft so take a look and tell me what you think!

Thanks,

Benjamin

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Dog & Hound

Additional Fight Clubs, Expanded Hello! Presented here is the first draft of the Dog & Hound Fight Club for the Pugilist. This is the first official new Fight Club in almost two years! I've long wanted to write a Fight Club that paired the Pugilist with a canine companion and am glad to use the ...

Comments

Ben Fowler

Call of the wild can be flavored as non-magical, so I’m more ok with it. You can’t keep a good dog down paints a sweet RP picture but feels a little weird - maybe Raise Dead. Or tweak it to let the hound cast Revivify on its master 1/day instead? Or maybe some sort of Loyal Beyond Death feature where the if the hound is killed it becomes a spectral hound for a little while.

Ben Fowler

Also I really feel like this archetype should get Animal Handling as a skill.

caind2

This looks awesome! I'm a bit meh about the 17 ability, seems like it might be pushing the mystical a bit much, like you said. I wish I had a good idea to pitch! Would double/triple damage for a minute vs a single creature be too much? Almost like a kill command

Outlandish Adventure Productions (OAP)

Mostly, I worry about he hound's fragility at later levels. Yes, its AC will be high, but its damage will start to fall off at later levels (especially since it lacks a magical attack) when compared to your own fisticuffs die, and it's highly susceptible to AoE effects, even if it only takes half damage (it has a hit point maximum of 91 at level 20, with only 51 after a short rest). In other words, this suffers from almost all of the same problems as Beast Master Ranger. Also, it's implied but not made totally clear: does the beast share your turn and action economy, or does it get its own turn and you can command it to do additional things on your turn? And I agree with the others that Can't Keep a Good Dog Down feels a little weak, though the flavor is beautiful (despite kind of having the opposite effect that the feature name seems to describe). Despite all of these criticisms, I love the flavor, and Mutt with Moxie is awesome from both a flavor and mechanical standpoint.