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 Hello backers!

Linked here is the second draft of the Dog & Hound subclass for the Pugilist. This is a Fight Club concept I have long wanted to put into the class and I'm excited to finally be doing so on the Pugilist's 2nd anniversary. I've included many updates based on the feedback you gave on the first draft. Please continue to share your thoughts!

Thanks,

Benjamin

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Dog & Hound, v0.2

Additional Fight Clubs, Expanded Hello! Presented here is the second draft of the Dog & Hound Fight Club for the Pugilist. Thanks for all the feedback on the 1st draft! In this revision you'll see I've clarified and updated the Brawler's Best Friend feature, added a Bonus Proficiency feature, sh...

Comments

Ben Fowler

The language on Brawler’s Best Friend is a little unclear regarding level-ups. Its total max HP is always its base hp plus 6x your pugilist level, or does it gain 6x your pugilist level in max HP every time you level? I get the wordplay on Arcanine Bite, but I can’t help but think of the Pokémon every time I look at that name.

Ben Fowler

But I do like the new direction with the features, and the new level 17 feature.

Outlandish Adventure Productions (OAP)

In the incapacitated or absent paragraph, you may want to specify that the hound still acts on your turn, just to prevent confusion. In Mutt with Moxie, you may want to specify that it only gains benefits when you use *certain* moxie abilities. Otherwise, it sounds like it'll gain some nebulous benefit that isn't included whenever you use *any* moxie ability, not just the three that are specified. Other than that, I love the new direction you took with the class. I agree that the more mundane approach makes it less complicated overall and much more approachable from a lore standpoint. It's an awesome revision!

caind2

This update is awesome!

sterlingvermin

Keep the feedback coming everybody, I'll put out a v0.3 by the start of next week with these points in mind.

Ben Fowler

I tried to make myself a chart of hound stats (which honestly might the easiest thing to include in the archetype write-up to ensure there's no confusion about what changes to make, especially when there is a change in the base template at 17), which revealed a few more questions that I've started alluding do in a reply above. 1. How are the hit die handled in general (the wolf's starting 2d8 + 1d8/pugilist level, or just 1d8/pugilist level?) and at the 17 shift. At 17 does it have 17d8, 19d8, or 17d8+5d10? 2. Should your proficiency bonus apply to the DC to save versus prone from the rider on the attack? What about to the hound's skills?