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Hello, everyone.Thank you for your support.It's time for our Patreon Hub meeting. It will happen today at 6pm. The rules are: participate with a nice tone, try to specify your questions if you have some, try to be concrete with your feedback and if you want suggest ways of improving. Topics to be discussed:

1. Pachinko improvements.2. Gameplay ideas.3. Girl ideas.4. General feedback.Starting tomorrow your comments will be added to our document and our game design team will have to answer you.Please, be nice. Thanks,Jessie Kinkoid

Comments

Richard Damoncord

There have been Pachinko changes, no improvements.

hentaiheroes

Please, follow the rules. :) Be specific and also explain your point. Thanks.

spheedy

Hi, It sad for me to say that this feedback it is not a good one, but i need to vent my fustration of the recent events. I can no longer support this system of paying real valuable money for a virtual pixels with a small chance of something and a big chance of nothing. I have spent all my saved 86400 kobans and did not receive even 1(ONE) usable equipment , zero , nada !!!. All of the items where 90% rainbow multistat , double stat or the occasional wrong monostat !. This is totally unacceptable when paying real money. Imagine if you go to a restaurant and have the same system ... pay for a stake, and in return get a glass of water or a bowl of soup... because your chance of getting the stake was x.y % . Will you go to that restaurant? I think not. Or maybe implement the same system on our payments , you get the same % of getting all our money or % for some of the money.? How can i pay real money for a chance of something , when other ppl get equipment by just playing and not spending any money. I have seen screenshot of ppl getting the right equipment from daily missions or arena reward or GP..so why should i bother to pay a lot of money just to get more chances to get nothing in return just a chance of a probability of maybe something? In all the games paying players have the benefits over the rest, they pay so that they do not have to deal with luck based systems or to save time, but here is seems there is none, and the extra kobans i get for paying just gives me the option to try my luck more then others, i get the same % luck as a non paying players, and with my luck i get to have less ego then a lot of non paying ppl just because they get more lucky, Patreons have less and less reasons to stay, they get way less then before the big cut(major issue), we get zero information on the incoming content (which was the main reason i joined), test server is for everyone now. I do appreciate the kobans and the bonuses that Jessie provides, i still respect her and love her, she has been good with me , but my issues are with the game not with her. So the ONLY reason to be a patreon is for the bonus kobans, yet the list of patreon "perks" is long ...and mostly non useful in terms of affective the game. I do not want you to change your system or to take my feedback into consideration, it is your game and you run it as you see fit , but if i invest a sum of real hard earned money for virtual pixels, at least i want to see those virtual pixel's use . I want to pay X for Y not X for % of maybe getting Y. I will keep my monthly card because i think that is the only item that is FAIR and usable...i pay and i get the stated reward..as for the 100Eur patreon ..i do not know i have until the end of the month to decide !

BananaJoy

1. Event Pachiko: Add Event girls to the EP again, its just unfair to ppl who cleared the EP that they now r forced to use EvP in order to get event girls 2. remove gifts from EP and EvP. Legendary gifts have a much lower value than legendary gear and only drop the chance to get a good gear or a girl for no reason 3. increase chance of monostat gear. these have less chance (exept the new EvP) than even a girl. 20k Kobans or more for just one gear is not acceptable 4. add legendary book in the game 5. its really annoying, but whats about the next patreon girl. you gave us a while some text info, but after that nothing. its 1,5 month late by now. In the description u promised us one patreon girl each 2 month and u cant fullfill it? But for some perm pachinko girl u halways have time. So taking our money is fine but not working for it.

spheedy

PS - also because some of us play on HH we get punished to get Avatars while Nutaku has it's own not included in the event pachinko , so you need to buy all your avatars separately to have the same chance as they do

neodenis

I adhere to 1,000,000 times what spheedy has just posted, we pay at the moment, for one thing, which is not done correctly, or at least, normally, Vis à vis, players who do not pay?, or is?, at that moment, the attraction and the interest to pay, if one is injured, in this system, the 2 parts Supplier, (you even KINKOID), customer (us the players , PAYEURS), everyone must find his account, as much as you, that we, it is the case at the moment, not sure that we find our current account there Looking forward to reading you

Joe Smith

I've spent 0 kobans this event compared to the 16200 kobans I used to spend in EP during every revival for 3 guaranteed girls after spending thousands of dollars to clear out EP beforehand. Like many others I have no interest in lootbox gambling aka the new event pachinko and thus will never use it. As spheedy points out kobans are now pretty much the only incentive to be a patreon. For example a while ago we were promised a monthly report detailing upcoming changes which never happened more than once. With the new event pachinko even the kobans have significantly reduced usefulness since I will not be using a RNG pachinko. As such I have decided to cancel my longstanding 200/500$ Patreon subscription in January unless event girls are added back to EP which is the only fair solution to your most loyal high paying customers who have spent alot to clear out EP of all girls. It's been really sad to suddenly see you implement a change that makes the game experience worse for F2P players, (11 long page discussion thread on the forums with almost exclusively negative feedback), and most importantly far worse for your patreons and all other paying customers.

OhLongJohnson

I'm a big fan of Bunny. And since she is a parody of Naru from Love Hina, I have been longing for more girls from the Love Hina series. (Some of them are a bit young though, so maybe you could parody them from the timeskip at the end of the last manga :) ) But I would also at the same time say, I have been a bit disappointed with the art quality of late, maybe try to slow down the production of epic girls to every second month, until you have more time to invest in drawing the girls.

Habi

Ok here's mine: 1. Event Pachinko: yes it is correct that a lot of players requested to make event girls available through some other means. yet i'm 100% certain that no one wanted you to implement it in the way you did. for me this is the worst possible way you could have implmented it. but as others said, there is already a shitload of comments explaining why it is bad. so let's focus on possible solutions: a) put event girls into epic pachinko aswell. this might need some extra tweaks to work, e.g.: - instead of giving event girls a bigger weight in the pool of girls it should instead be the lowest weight of all girls. that would give f2p players a good incentive to gor for the event pachinko but we who cleared the EP still have our event girls guaranteed - even more extreme, only add event girls to EP when there are no troll/perm girls present anymore b) add a mechanism that limits the amount of gambled kobans - add a safety net that guarantees an event girl on the xth spin - add an x10 or x12 or x16 or whatever option that guarantees exactly one girl like EP does c) (i forgot what i wanted to write here... a="" about="" above="" accept="" add="" aerith.="" again="" already="" also="" always="" and="" are="" as="" ask="" back="" basic="" be="" because="" before="" beforehand="" bought="" but="" buy="" buying="" clear="" club="" come="" completely="" cost="" crooked="" cut="" d="" deflated.="" devaluation="" didn="" discord="" do="" does="" don="" e="" either="" ep="" epic="" event="" every="" everyone="" existing="" f2p="" fact="" factor="" fantasy.="" features="" features.="" feedback="" feels="" final="" for="" forever.="" forums="" free="" gameplay="" general="" get="" gets="" getting="" girl.="" girls="" good="" gotten="" great="" guaranteed="" guaranteed.="" has="" have="" here="" high="" higher="" however.="" huge="" i="" ideas="" if="" improve="" in="" information="" invest="" is="" it="" it.="" kept.="" kobans="" kobans.="" last="" league="" less.="" like="" long="" lots="" massivly="" might="" money="" more="" more.="" must="" need="" new="" not="" now.="" obvious="" of="" on="" only="" option="" or="" out="" pachinko="" patreon="" pay="" players="" price="" price.="" promises="" radically="" real="" really="" reduce="" relation="" resort="" revert="" revolutonary="" rewards="" ridiculous="" same="" shitload="" simply="" so="" something="" spent="" stays="" still="" stop="" stop.="" such="" suggestions="" support="" that="" the="" there="" this="" tier="" time="" to="" upcoming="" us="" value="" vs="" warn="" wayyyyyyyyy="" we="" when="" who="" why="" will="" willing="" you="" what the fuck is that? i didn't write that. where did my feedback go? *grrr* lotsa minutes of thinking and writing to waste... i'm too annoyed from this now to rewrite everything... just fix the issues people bring up. not just here, everywhere. the opinion of people in the forums and in discord have the same value as ours.

Habi

another thing: fix that google docs already so we can read the dev's comments. it was already said that we can't view them because we have read only. just add real text and color it differently so we can read it! it's not that hard

HI

I'm also sad that I had to leave out this revival, I like these girls, but there's no way I'm spending a single koban on such a gamble. Especially after other players' experiences I heard. Same goes for me: instead of 2700/16200 kobans, I spent 0.

Habi

same here. 0 kobans spent. gambling is nuts.

Tristelune

Hello, 1.Regarding the pachinko improvement, I'm rather negative. The original purpose was definitely a right thing to do. But the execution feels so wrong to me. Yes, a new pachinko mode was necessary because the plethora of girls in epic pachinko made it repulsive for many players to try their luck to gain event girls. So, many players just skipped it altogether. Yet, now, so many players (including me) are repulsed at the idea to gamble potentially astronomic amounts of kobans in the new event special pachinko. As an example, I've spent nearly 40 000 kobans on the special event pachinko on the test server and obtained only 2 of the 5 event girls that were available. Converted in €, that would be over 100€ for a single girl. I'm aware that it's just an isolated example, with a limited sample. Some players were more lucky than me. Yet, this experience certainly didn't make me enjoy this new feature. 2 easy fix (that can be combined): - keep the event girl in the epic pachinko (but make their drop rate in line with the rest of the girls) - make the event pachinko function like epic pachinko: for X kobans, get a random girl within the event roster (and maybe some equipment as well), with X being significantly higher than 5400 yet still reasonnable (maybe 8000 or 9000 kobans?) 2) For gameplay ideas, I have a few suggestions: - balance the 3 classes altogether (crit effect for charm is the weakest) - improve the booster system: their effect should raise with the level, otherwise, even epic boosters are almost useless for all the top level players, making it a dead functionality - onboard the whole patreon reward system within the game, kinda like the monthly card: that will simplify the work by your side and enable a larger range of options - additional club features, but I know you have this covered already :) - I have already mentionned it, but consider adding a crafting system (that might, for example, enable players to upgrade their items by sacrificing items of the same rarity: sacrifice 20 legendary items to improve of your legendary item by 10 levels, or something like that) - Rebalance items: it’s a pity that at high level, the only viable item choice is monostat legendary items of your specialty. Items should be rebalanced to make multi-stats or Harmony or Endurance mono-stat items worth considering, and maybe even emerge with some limited character building (let’s say, for example: Endurance oriented Know-How character with a focus on self healing VS Harmony/Hardcore Hardcore character with a focus on massive crits, or a Know-How/Hardcore build for a Charm character with a focus on unbreakable defence). I think that would make battles more exciting. 3) For girls ideas, Ben Kinkoid explained that FAB usually disregard any suggestions, preferring to rely on his own inspiration. Yet, if I’m asked, I would suggest the following: - #18 from Dragon Ball - Chun-Li and Cammy from Street Fighters - Arshess Ney from Bastard - Ranma and Champoo from Ranma ½ - Saeko Nogami from City Hunter - A Sister of Battle from Warhammer 40,000 - Sando from Shin Angyoh Onshi (seriously, just her outfit screams that she should be in the game ^_^) - Misa Amane from Death Note - Urumi Kanzaki from GTO - Lady Noh from Samurai Warriors - Emeraldas and Maetel from Captain Harlock - In general, too many desirable girls are met in the story that we didn’t have opportunity to add to our harem yet. So, several events such as the “second chance” event would be appreciated 😊 4) As a general feedback, I’m worried about the new event pachinko system. I’m afraid it might kill the pleasure of this game for me. So, I really hope you’re gonna change that 😊 For the rest, I’m rather satisfied. The (almost) weekly quest is really nice. There are too many battles to do per day to my taste, but I know some people like it and I can live with that. We’re still waiting for club additional features, but I know you’re working on it. Good luck with all of that ^_^

HI

Dear Kinkoid team, thank you for deciding to discuss these topics with us. Please forgive if some of us have difficulties keeping a nice tone at times as many players have been hit extremely hard recently, so heated emotions might still exist. I'll try to be as helpful as I can while summing up things of recent discussions on player side clearly. I might repeat some things others have already written. I. Pachinko improvements This is obviously the major issue for now. Because it not only hit all paying players VERY hard, but involves unfair business practice, which is the opposite of what we got used to from this team: You sold things to us, then took part of them back. Namely: many players bought kobans knowing exactly how many girls they are buying with this. And after selling us 3 girls (redeemable later), you said: thanks for the money, but we'll rather give you just 2 (if even that many). On the other hand, you also sold guaranteed direct access to event girls to some of us, who were willing to pay an incredibly high price to buy all girls in the Epic pachinko, including all those that they didn't like and were poor quality art. We paid all that amount for the implicit promise that came with them: guaranteed access to later event girls for as long as we keep buying out all girls. Then, you took this back too. The third big issue is the incredible raising of the girls' price, while also transforming the game to a gamble (which many players hate and learned to avoid after other games -- ultimately causing many of those to be shut down after a significant income decrease), not leaving any fair options for players to take, not even those who have already paid for it. We understand and accept your intention to increase income (even willing to help), but the way you did it this time is unacceptable. And it really is one that backfires seroiusly (as it did for a number of rival games). Many of us sustainable spenders are reconsidering paying already. Kinkoid's success and outlasting other, noticably higher quality games on Nutaku was partly due to your model offering fair ways to get what players want most: girls. Also being very generous on f2p side. Even at the start, when HH was very primitive, and couldn't compare art quality with some rivals. But you guys are better than them, we saw this, and still want to believe in this and support a sustainable, mutually beneficial model (one that most h-games don't bother about). So to work out one, it's important to note that players tend to pay for 2 things mostly: girls and equipment. Everything else is insignificant. (OK, plus comfort/playability as in the monthly card, but that's a dirty trick.) Basically I see 2 things no subject to compromises for spenders: 1. giving us back what we paid for (guaranteed access to event girls after clearing epic pach + near the same price as before, again conditionally: after buying every other girl too -- the condition costs a lot anyways, and keeps forcing us to buy all perma girls), and 2. fair business practice (we want to know what we pay for; and always have guaranteed options besides gambles, even if conditional), Everything else is a subject of compromise. And as the first, I suggest raising the price of the epic pachinko to 100/600 and 1000/6000 kobans respectively for everyone, as compensation for more free kobans. This is more than 10% raise, affects everyone the same way (just like free kobans), and costs us noticably more overall than the additional free kobans we can get. Besides, you can absolutely keep the new event pachinko: it's almost good as it is: it's a great way to escape having to buy permanent girls, for a significantly increased price, but that's fair for the direct access players wouldn't have otherwise. So it's fine for those, who don't want to spend enough to clear Epic pachinko (mostly f2p or low spenders), but bad for anyone else, and unfair&unacceptable to the highest spenders (and all sustainable spenders in general). For it to remain an attractive choice besides the 10x epic pachinko for even those who cleared it, you can play on the other thing players care about and pay for (especially big spenders, who'd clear epic pachinko sooner or later for the access): exclusive and USEFUL gear. Equipment has already been a problematic part of the 10x epic pachinko too, so if you have a significantly better offer on equipment while keeping it event thematic (thus special), even we would be motivated to go for it, occasionally at least. But for that, you need to remove worthless things from the Event pachinko: gifts and avatars, as some have already said. Things are too much all-or-nothing now, and paying for that seems silly for many. Or at least guarantee 1 exclusive lego event item of OUR CLASS per 4spin. It's enough to see value against the 10x epic pull. Especially when top spenders aren't forced to spend every last bit of their kobans on girls only. Equipment is important enough for us to spend kobans (~real money) on it(!), if getting all girls doesn't take all kobans of $200+ spenders! !!! Which brings us to a major issue in the game, and one source of the current rebel of many: the imbalance and injustice of players by spendings. Currently, low spenders ($0-$5/month) get 3-4 girls/month: 1 from missions, 2-3 from bosses depending on luck; while $200-$500 spenders (paying 100x as much!!) only get ~10girls/month, if they also get some in revival events. Those who have revival girls get less. So 2x as many for paying 100x the money! Indeed, you are very generous to f2p players, probably a bit too generous. And clearly, you're irrealistic and unfair towards big spenders. Seriously limiting the amount of girls they have enough kobans for monthly, now even wanting to take away guaranteed access. If you would make $100 the tier that can just clear all new event girls (so a just-up-to-date tier), and have $200 and more full access tiers for girls, you would really give VALUE for spent dollars(!) as opposed to staying just a low spender, and $200+ could focus more on buying equipment plus non-impotant but unique cosmetics. Which they can't if you're trying to burn them out on girls only. (You should also make sure, that below $200 we can't catch up with missed girls or just damn slowly, so noone would be motivated to downgrade. Which ppl just became very motivated, because real money doesn't seem to have value anymore.) Yes, it's always very risky to take away from the majority of players, which may be low spenders (as they are potential big spenders), but I think f2p players could bear a slight cutback. Obviously, big spenders need more than hurting f2p to have a reason for paying, but maintaining the above balance (relevant additional value for additional spendings!) should keep us in the higher tiers, as well as even motivating to upgrade. This system would only leave $500 tier still poorly populated, just like now; but offering them more exclusive girls and/or including a physical reward (like the mousepad) could make it worth staying at $500 too. Plus, guarantee to strong&cool in-game items. All in all, we don't want you to work more for more income. Just to make other "important stuff" like equipment and "unimportant stuff" like cosmetics an actual target, and girls' prices reasonable. Plus, to keep your word when you say "We want to make these girls accessible for everyone". This is what it means for us that it's worth paying: we get stuff for our money! So please identify the bargainable parts, and the essential parts (as restoring the 10x ep pach) for the playerbase. We're not against raising prices. We're not against buying other stuff besides girls. But we're against unfair business. So 2nd part, to further increase your income: II. Gameplay ideas 1. Give us incentive to master all 3 classes in the game! After all, our hero has to be good at all 3! Give girls secondary types, and change the battle system accordingly! Secondary types can also mean unique abilities vs certain opponents. Why? This could motivate us to level up all girls (or at least the strongest of all 3 types), go after all girls, go after all mono-equipment and optionally periodically pay a low amount of kobans for class changes. It would also make the fights more interesting, and less predefined who will win. 2. Offer us alternate "skins" of the existing girls, that is, recolors. Like "Red Dragon Maleva", "Authentic/Shiny Murakawa" or etchnic versions of the girls. We could have anoher reason to spend money on girls. 3. Make sure clubs don't give any in-fight advantage! A purely social feature is very welcome in the game, but this being yet another race between players kills its social side. Clubs will refuse lower level or lower spender players, which leads to disappointments, and social clustering. 4. "Raid boss" feature: Orgies, with many players participating cooperatively, against common opponents (evil groups). Like "Who fucks Finalmecia to surrender" raid event! ;P (Possible prize: Sexy Finalmecia/defeated boss models to our harem or "glory wall"!) Give us an option to pay kobans for undefeated bosses, to call for reinforcements, so another source of income! And a way to make use of possibly all our girls! III. Girl ideas 1. Jessica Rabbit -- Everybody knows her. Everybody wants her. Easy to make her super-attractive. 2. Chinese horoscope themed animoid events, for each chinese new year. Themed mostly for the respective animal sign. IV. General feedback If we look apart of the recent dramatic incident, I'm very satisfied with you guys. The communication and helpfulness of Jessie and Kaos, even when we're hard to deal with sometimes, deserves mentioning, as well as the design team listening to player feedback this far. So please, don't break the magic and your fame. Even if you're primarily targeting dolphins - dump some money than leave - , not sustainably paying players: dolphins stay for longer when the model is good enough to keep whales (potentially upgading them to whales too). You're a great team with respectable principles (no lolis/sick stuff, treating players as real people etc.). And now it seems your playerbase also has principles. So just give us a reason to continue believing in you, your intentions and the game. And give us (positive!) reasons to pay!

Richard Damoncord

If yall really want " "We want to make these girls accessible for everyone". " does that mean there will eventually be an event with Event Epic Pachinko only girls?

BananaJoy

hi explained pretty well how we feel. and this ridiculous excuses why u dont want to put event girls back in the ep feels like scamming. u took our money and than run away with it without caring about ur loyal playerbase anymore.

Vimas

3. Given that i am in the group of getting a lot of permanent girls instead of event girls i agree with the new pachinko system (in general). However, from my point of view, one posibility should be to give more value to some of the permanent girls, in fact most of them are "useless" give money and that is all. In the end, permanent girls are those girls that we do not want. You should create or modify these girls: for instance some of them can give more money, some of them can have 5 stars (instead of only event girls), or with more attractive stars, i think that you should foster these girls giving them more value for the players.

HI

Important addition to the Pachinko Improvement & Gameplay ideas: As I said, even those who keep clearing the Epic pachinko could be motivated to opt for the Event pachinko at least every 2-3 months, if it would offer significantly more attractive gear. To this: you could introduce Equipment Set bonuses! That is, when wearing all pieces of the same set, they would give a certain bonus, like +10% to their stats value (or anything set-specific). This would motivate players to collect a full set from the Event pachinko, even if it includes 1-2 rainbow (could be still worth with the bonus)! To enable the same for f2p, permanent item sets should have bonuses too (like the pirate set or dragon set which already are present). Those can be bought from the shop too, even if lower rarity. Optionally, completing a set could give/unlock players access to profile wear of the set (for the harem pics we can create).

BananaJoy

i think its pretty pointless to continue this. kaos made it pretty clear in the discord today that there is no way they will change the evp/ep. always find some excuses why they dont do it. so this whole feedback is just for the garbage. they just dont care about our opinion

Aku Yurei

I will not comment on point one since everyone has covered that pretty thoroughly. 2) As for gameplay ideas, a way to add incentive to obtaining the pachinko exclusive girls would be to have them unlock permanent sidequest. These would be miniature stories that could have a new girl at the end. Having a few girls obtained in this manner would also lessen the need for every one of them appearing in pachinko and thus help keep it from swelling to the point of discouragement. The stories wouldn't be nearly as long or complex as the main world stories of course, most likely a short skit at best. A few examples for unlock pathways could be: -Gossy + Vissihar unlocking a 'ghost/haunted themed girl' -Hikea, Mani and Viola = 'tech themed girl' -Empress Tsubame, Princess Tiana, Sporty Noemy and Treasure = 'royality themed girl'. -Arabella, Gossy, Sailor Celsius, and Shao = 'Sailor Moon inspired girl *yes the other three are involved solely because of their twintail hairstyles*' -Arianne, Bass, Rose, Sailor Celsius and Sugu = 'green themed girl (could even end up being a plant girl as a twist)' The unlocked girl's rarity would be tied to how many girls are required to even open the path in the first place. The unlocked girl at the end of the path would be exclusive to the path and thus require the girls as a lock and key type set up thus the 'useless' permanent girls has many have labeled them would serve a purpose to a exclusive reward. In theory this could also involve the troll's girls to increase potential combinations, the world clear girls to add characters that would make sense after certain events have occurred (for example Lenaelle plus demon hunter/warrior types could unlock the monster girls that appear in World 9 as an easy example.

Habi

neither was our feedback added to the google docs document (by now) nor did you change it so we can read answers from the team. so what's this all about? do you want to fool us on purpose?

Habi

now after the last days/weeks it's pretty clear that you don't value us patrons as much as we thought you would. so you could release some basic statistics (like maybe a pie chart) of how your income is divided. like "low tier patrons up to $50", "high tier patrons from $100 up", "monthly card", "occasional koban buyers", "frequent/high koban buyers". i don't need/want absolute numbers. just a relation so we can see how important (or not so) we really are to you.

hentaiheroes

Dear all, this discussion is really good. Although, to be honest the game desing will have the opportunity to read it and answer on it, once the holidays are over. The reason for it is that the team is all in vacations. We do value all of the feedback, but now we can't take action on it, since we don't have the team online. The document with your feedback will be updated and all of this will be added there. Habi, could you please, explain us why do you want that chart? (Again only ones that can provide it is the game design team)

hentaiheroes

Dear, The French Latin. We value your feedback, although to be able to say that our kobans aren't dealt normally, you need to be a Patreon at least for a month, which is not the case with you. So, if you wonder why you didn't receive kobans, it's because we send them once your charge is done. Patreon charges each beginning of the month. Thank you, Jessie Kinkoid

hentaiheroes

Not true. Our team is not going to work on something that will let players down. And actually, do you think that we spend time to discuss this topics here, I spend time to structre them into a document, the game design team spends time reading and answering, and all this if we don't care? No. We care. Please, know that.

HI

He wants to see our real importance to the team. Because recently, the higher tier Patreons have been scammed, part of their money practically stolen in an unfair way, we made many viable solutions so that instead of all of us stopping support we could continue paying or even increase it, but Kinkoid did not make any steps towards a solution, or even temporarily compensating us. So since we don't see the intention of essentially changing what enraged and scammed players and not even compensating for weeks by now, many supporters like us came questioning our own importance. Words are nice, but if they are not backed by actions, we can't take them serious.

Karl de middeleer

Hey, im new here, and i hope there are people who can tell me how to be a good patreon,,,, i did a pledge,,,, i also got discard,,,, all still difficult....grts,,,

HI

Then you came here the wrong time. Currently, many Patreons are angry, because they were scammed. So paying now is not advised, until things are solved, and patreons are served properly. You should read the discussions here above, and the game's forum. Also, you should know, that the "early informations" reward that Patreons should get, does not exist. We never get it, so it's false advertisement. If you still choose to support, do it knowing all these.