Lab Area Done (Patreon)
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unorthodox puzzle solution.mp4
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First iteration of the proper scifi lab area.
Next step is to connect it, the mansion, real world and story into a coherent experience.
If you're looking for that I suggest waiting a few more weeks. If you're willing to test for bugs and give feedback, it speeds up the process. Most QoL improvements were made due to requests and suggestions.
I'm more or less happy how it turned out. There's a lot of space to expand, improve and add stuff.
Following that, there are several routes I can take: work on forest or meatworld area, real world things to do, implement more story, finally add sounds etc.
Some important details for this update:
Area resets if you reach an exit or max out stamina. Things the player character learns do not reset.
Some items are used on certain object. I.E you can defrost something by selecting it in the inventory near a microwave in the kitchen.
There are multiple solutions to most problems.
There are no new encounter
Opening a door for the first time adds 1 stamina.
Most interactions that fade the screen add 5 stamina. Some that don't - do it as well.
Scenes add 20 stamina.
I've omitted use of will, body and mind for testing.
Don't miss the lockpick.
So how will this work when connected?
For me the goal is to preoccupy players with enough stumbling around and vague puzzles to last several dream cycles, while story stuff happens. It's somewhat difficult to balance as I don't want to turn it into King's Quest, but I can't produce content fast enough to not really on some repetition.
For you, the dream ends when stamina reaches 100, so I guess you can set the goal to last the night with no weirdness happening. But that doesn't really achieve anything, as sooner or later Mind will plummet and cause nightmares.
Maybe you want to see as much as possible and don't care about roleplaying for purity, then the problem solves itself. That said, too much indulgence will impact health. At the moment I have some precision mazes set up for that. Later on "dying" too much will affect story segments negatively, but that's gonna be a while from now.
So I guess the gameplay loop is to explore and find a way to trivialize dream impact, which involves finding access to connected area and bringing items that can be used there. While everything will always reset, player character will not.
-v2 Fixed pressing escape crash, Fixed some door issues with wrong card key detection
-v3 Lockpicked doors were making items disappear.
-v4 last hotfix made wide door permanently lock up after unlocking. Fixed.
-v5 last update broke fading to black, which rippled across a lot of scripts. FixedSorry, I should really stop rushing with hotfixes.
-v6 Made Purple chemical easier to find and get. I think I can assume noone managed to complete the "antidote" for squidrabbit.Set squid, widow and banshee cum to reset on respawn to prevent potential softlock.