Mansion Update (Patreon)
Videos
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01.mp4
Downloads
Content
Mansion area and lab are now connected, assuming you can figure out how to travel between.
Mansion is now up to date. Some relatively minor changes to the lab.
Mansion key hunt has been completely replaced with more intricate puzzles to match the complexity of the lab. Hope it makes sense.
It's now possible to enter one from the other. At the moment the plan is for area transitions to be a one way trip.
This version always starts in the Mansion and resets to house. Anything outside is disabled, so you can only go to bed and spawn randomly in the lab or the mansion.
Still working on connecting the intro story. Sorry.
Mechanical changes.
Objects in front of the player will not hide the character entirely anymore. Instead the player character will be transparent where lower depth tiles and objects collide. This only affects the player, to minimize performance impact.
Areas where I didn't anticipate for the player to be able to stand both behind and in front aren't affected.
This will fundamentally change how I design areas from now on, but I don't think it's worth going over already created stuff.
Changed stamina used(recovered in dream) from 1 to 2 per newly opened door globally.
Might not sound significant, but the lab for instance has just short of 50 doors. Not that you will or need to open all of them. Let's see how playable this is.
Otherwise, lesser interactions (mostly ones that fade screen) are 5 stamina, and animations scenes (i.e squidrabbit tf) are 20 stamina.
Transitioning between dream areas will half stamina to prolong exploration.
Green Ghost
Functions like the other 2. On touch while moving sets possessed status.
At the moment this has a 50% chance to stop the player from moving for 2 seconds while certain creature are targeting.
The framework for will checks in dialog is done, but haven't written anything yet. The idea is to hijack player responses if there's not enough will to resist.
She will be replaced with Venus in the next version and placed elsewhere.
Mimic.
Expired discount store brand mimic. I'll make a proper one some day. See 01.mp4
Load/Save
First pass of a save system. I have no idea what I'm doing, so bare with me.
Game saves every time a dream ends. You can load it anywhere from the menu.
Why like this? While inventory and progress resets, information is carried over. ie it's possible to trivialize the lab by starting in the mansion and taking a specific path.
Bugs
Colored lighting is drawn over "fog of war". I have no idea at the moment how to fix this without tanking performance.
Maybe it's not too bad. Tell me what you think.
Once again, it takes an insane amount of time to test everything. I'm slowly going through it all, but if you can give it a go and report bugs, it helps me focus on other bits. Even things that you only suspect are bugs would be good to know.
Next.
Connecting the story thus far . There will be some amends to dialog and the segments missing in initial story version. This might be a good point for a public release.
v2
Mirror shatter reaction should happen only once.
Fixed the pause crash on lantern/flashlight but can't recreate the error. Fixed the crash of using it after waking up.
Fixed tile depth order and clipping.
Made dark corridor in the mansion more accessible. Maybe this will help with one of the puzzles.
v3
fixed mirror crash
v4Added coffee to the west wing. Roll credits.Added stamina build up to mimic.
v5Added stamina build up from ghosts, 10 for red, 5 for blue and green.Fixed crash when items that bring up the interaction menu max out stamina.Fixed a potential softlock from suidrabbit if you shoot it.Made the bathroom's existence not hidden, in the master suite. Wasn't my intention.Fixed some more depth and clipping issues.