Home Creators Posts Import Register Favorites Logout

Content


Changelog:

  • Added support for mip-mapping
  • Added support for cubemap texture arrays
  • Various smaller improvements to the graphics backend
  • Slightly better compatibility and misc changes
  • Detailed changelog (1.5.2)

How to get CEMU 1.5.2

Download via Patreon login here. Click 'Allow' and you will be forwarded to a page with the download link.


Known issues:

  • If enabled, vertex cache can cause minor graphical glitches
  • Recompiler can cause glitches/freezes


Also a reminder for 10$+ Patrons:

If you want your name to appear in the about menu of CEMU, please send us a message with the desired username.

Comments

Anonymous

Nice! Thx for the release. :)

Anonymous

does this update improve the graphics on XCX I'm using 2 390x

Anonymous

graphics not change in XCX still have bits stretched on the character models, also in game the character appears n disappears

Anonymous

Great improved Cemu Team !

Anonymous

This update is very good! Next, please implement microphone support, I can't finish a Capt'n Toad Level in Super Mario 3D World :D

Anonymous

Thank you, and great job again to these fast and efficient update, I posted a message on gbatemp, I don't think you saw it, it's not corrected in this new version: We found a small problem with the Xbox 360 trigger, the trigger ZL (LT on Xbox Pad) does not work if we remain pressing on ZR (RT on Xbox Pad), and vice versa, For example, in Mario Kart 8 if we hold a banana remaining press ZL and we try to jump with ZR, we don't jump and we automatic drop the banana.

Anonymous

Right, this issue is really annoying. I thought i was too stupid to configure the 360 controller. If there is a chance to fix this easily in the next update i would much appreciate this! :)

Anonymous

even though it was my birthday yesterday, happy birthday to me!!!! i was waiting for this!!! thank you!!!

Anonymous

I think that cemu 1.5.2 is more slower than 1.51 and the sound is poor. I think. Pokken tournament are not working.

Anonymous

Hello why crash ? New super mario, new luigi and super mario 3d ?

Anonymous

Hey, quick question. Do you foresee any FPS-skip feature in the near/not too distant future? Like, Mario Kart 8 runs at 40-50 FPS to me, which is decent, but still not 1:1 in speed. I could live with like 20-15FPS framedrop, if I could get 1:1 speed :) not a request, merely a suggestion :) Anyway, thanks for the new version, keep it up, you're doing great!

Anonymous

Check if you accidentally have the wrong Region and Language selected. That's what solved it for me.

jediyoshi

I can get all the way up to loading a match for Smash 4, but then I get an infinite loading screen. Have done all combinations of EUR/USA, ver1/updated, WUD/extracted. i5-750, gtx 970.

Anonymous

when you run into the infinite loading screen, use your mouse pad and on ncemu menu go to options and click on input settings and then the loading screen will continue on with next incoming scene. I do this on every loading screen that seems to take longer than usual. Especially on smash 4.

Anonymous

Exit out of input setting once it loads up, right behind it in the game screen your loading screen should load up, as it does for me.

Efren

Excellent work! I now have full audio in-game in TPHD and Smash looks absolutely gorgeous!

Anonymous

If you play Zelda TP for over an hour the texture's on wall and Link's boots gets flickery and blends wrong. A restart of the emu solves the problem.

Anonymous

when you will have a new update?

Anonymous

give them at the least 2 weeks before anything

cemu

In CEMU, FPS-skipping would introduce too many graphical glitches to be worth the performance increase (if there is even any). Aside from that, we don't think it's reasonable to implement a performance hack when we haven't even properly optimized the graphics backend.

Anonymous

hey team cemu since you guys fix the gpu for Nvidia and AMD can you guys fix the intel too because cannot get AMD and Nvidia gpu so please guys work on it

Anonymous

and can you guys fix the crashes too please

zues121510

could you please work on stopping the flickering on hyrule warriors?

dio_genes

That's a very vague, and particularly impossible request, especially considering the type of software we're talking about here. I mean hell, WINDOWS crashes, and it has an enormous user-base and development team. There's no real way to "fix" crashes, they can only make them less common, which is what the dev team for Cemu has been working hard on for months now.

Anonymous

Do you thinks that i would be possible to add vertical synchro for cemu? because with many game we see a line in the screen that appear because of vertical synchro disable.

Anonymous

So as far as Bayonetta 2 is concerned, what's going on with it not working past the 1.4.0 versions?

Anonymous

For me it works to force it through nvidia. Still would be good to have an option inside of Cemu, though.

cemu

It's not unusual that games break during early development of an emulator. I don't know what specifically causes Bayonetta to stop working, but it's only a matter of time until the issue is resolved again.