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Here is quick update on what we are working on.

sRGB color space support

The biggest change in CEMU 1.5.3 is that it now supports framebuffers and textures in sRGB color space. Explaining the purpose and function of sRGB would explode the length of this post, but if you want to learn more we can recommend this article.


Previously, whenever a game would rely on sRGB textures, CEMU would just read or write the colors in standard RGB format. As a result, colors would be either too bright or too dark depending on the direction of the conversion.


Here are some comparison screenshots for games that utilize sRGB (click on image to view in full resolution):






Summary of other changes in 1.5.3:

  • Support for anisotropic filtering
  • Fixed polygon offset (Example screenshot: Mario/Luigi no longer missing his legs in NSMBU/NSLU)
  • Improved overall quality of audio playback and less audio stutter
  • Several crash bugs fixed
  • A better solution for rendering with depthbuffer<->colorbuffer size mismatch (What this means is that stuff that previously only rendered correctly on AMD graphic cards now works on other GPUs too. Like the coins in NSMBU/NSLU)


Stuff that we will look into next:
Recompiler bugs. Usually recompiler problems lead to crashes or softlocks, but sometimes they can take other forms. As an interesting example, in Super Mario 3D World in level 'Spiky Spike Bridge' there is a part where half of the platform doesn't move due to such a bug. You can see it in action here (and it's supposed to look like this).

If time allows, we'll also look into supporting microphone functionality since it's essential for some games.


Release date of 1.5.3
It's too early to tell, but our current prediction is that 1.5.3 will release for Patrons in roughly 7-10 days. Once we have a set release date, we'll let you know.

Comments

Anonymous

Will smash bros render lighting like AMD in 1.5.3 Exzap? -KillzXGaming.

jediyoshi

Great work. Will you consider another no audio build for Smash compatibility or do you suspect it's no longer an issue?

Anonymous

Cool update, keep up the great work guys :D

Anonymous

Thanks for the update! Wow, I thought that invisible coin issue was so hard to fix...? Microphone support would be great! But oh well, doesn't have to be in the coming release if that'd push it far off.

Anonymous

Nice, and have you looked for the problem of trigger Xbox360 LT and RT are read as Axe Z+ and Axe Z- and doesn't work when pressing two together, embarrassing for example in mario kart (holding an object and jump) and zelda wind waker HD (protect and target an enemy at the same time)

Anonymous

Awesome Update. Ca't wait to test it out &lt;3

Anonymous

Can we expect a fix for Donkey Kong freeze ?

Efren

Amazing update. Does this also mean WWHD won't be too bright when outdoors? If so any chance of a WWHD screenshot comparison too? xD

Anonymous

Wow, so glad you got the coins fixed. Really appreciate that. That's major!

F34R

Nice info.

Anonymous

Will the graphics in xcx improve on AMD ?

Anonymous

As always , AMAZING progress :) NVIDIA users like me will have coin , and great great work for sRGB, now game will be with correct color :) And support for Microphone ? oh dear that would be great :)

Anonymous

Awsome cant wait for it :) great job guys

Anonymous

Do you know what is causing the "mini screens" (like in sm4sh and XC:X)? Do you know what the issue is with mk8 and sm3dw and them lookings super grainy? Are you aware of the font size messing with the input settings menu? Thanks in advanced

Anonymous

I might as well through my Wii U out the window with this new update coming out lol. Great work!

Anonymous

Dang, at this point this Emulator will be fully functional by the time the new Zelda game comes out!!

Anonymous

can we download it for patreon build

cemu

Until CEMU faster, it will remain an issue for anyone that doesn't have a very fast CPU. Starting with 1.5.3, we'll have an 'no audio' debug option rather than offering two different builds.

cemu

To our own suprise, for the coin issue we found a simple solution that works :) It's not accurate, but for the sake of emulation it makes no difference. In regards to Microphone support, we have already started working on it. There is a very high chance it will be in 1.5.3

cemu

Nope. Not much compatibility improvement in 1.5.3 as far as we know.

cemu

Yes. Wind Waker is much better. If we find the time, we'll upload a screenshot in the coming days.

cemu

By 'mini screens' you mean the transparent rectangle that covers the upper left quadrant of the screen in Smash 4? If yes, then that's fixed (similar issue as invisible coins in NSMBU). Regarding the other issues, I think I know what you mean. But could you elaborate or share some screens? Edit: The graininess comes from MSAA not being supported yet.

Mored4u

After this release, try to work with "Wiimote Plus Inside" it connects​ but not working.

Anonymous

Any idea when we can expect wiimote support?

Anonymous

Not to rush your outstanding progress, but will you add support for MSAA anytime soon?

Anonymous

yes will be great some Antialising, and the V-sync. keep on guys.

Anonymous

Was anyone successful in forcing AA through nVidia Inspector?

Anonymous

In 1.5.2, performances was way more lower than the 1.5.1 build. That's mean this new build will have more lower framerate than the actual 1.5.2 ? (hope pokken support :pepe: )

Anonymous

Lower framerates are caused by the games having more features and displaying the games more correctly and cemu not being optimized yet, optmizations are planned to come more towards the end.

Anonymous

you are doing wonderful work and i am amazed at the progress you're achieving i hope to raise my pledge in the future when i can to support you! keep at it!

cemu

Wiimote support is rather complex and we have not started working on it yet. So don't expect it anytime soon.

cemu

MSAA is something that we will look into after 1.5.3, but no idea how much time it takes to implement.

cemu

We know about this, but we don't really understand whats causing it (yet)

Anonymous

Have you guys thought of working on the boot glitch on Yoshis Wooly World? Also How's Smash 4 working out with 1.5.3?

Anonymous

More importantly, will Brexit affect the next release of CEMU? Will certain features only be available for members of the EU? /s

Anonymous

After that vote I'm not sure if the English have the intellectual capacity to operate this emulator ;)

Anonymous

Please support for pokken tournament

Anonymous

Will this update result in a slight speedup?

Anonymous

I have a strange bug too :-( Virtual keyboard not working at all , even if i push "Tab" , i can not use the keyboard for put a name , same bug on xenoblade or all game use virtual keyboard. Use 1.5.2 . Before 1.5.2 virtual keyboard working sometime yes or sometime no , make sometime freeze and i can exit the fullscreen, i should reset computer. with 1.5.2 , not working at all. Plus i have seen that bloom isn't integrate to Cemu yet , exzap do you think it will be possible to implemented bloom for all games?

Anonymous

I wonder if the bug with some platforms in switchfoot falls level will be fixed in next revision.

Anonymous

Yes when is the release??

Anonymous

11 Days later 😢

cemu

1.5.3 was released, but only for 5$+ Patrons. (As it says in the description of each reward)