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Hi Patrons,

1.6.3 will release this Sunday (6 days from today). As usual the update will be available to $5+ Patrons first and a week later for everyone else.

What will change in 1.6.3?

  • Graphic improvements
  • More optimizations
  • Bugfixes

Below are a few comparison screenshots to showcase some of the more significant changes in this release.

The Wind Waker

1.6.2  1.6.3

For reference, here is a screenshot taken from a real Wii U.

Shadows now correctly blur in the distance and are generally sharper and don't have clipping issues where parts of a shadow become invisible (see Link's shadow). Also bloom is now working.

Mario Kart 8

1.6.2  1.6.3

Similar to Wind Waker, shadows look much better and bloom is working correctly now.

Super Mario 3D World

1.6.2  1.6.3

Shadows are sharper, bloom is working. Additionally this game uses a custom anti-aliasing algorithm and you can see it's working better now (vertical edges are less blurry).

Comments

Anonymous

Oh my god ! Finally Bloom , shadows ... Great Work !

Anonymous

Are there any plans to optimize twilight princess...?

Anonymous

Amazing, Wind Waker looks like the real deal now. Did you implement MSAA? Wind Waker looks a lot less "edgy".

Anonymous

This is great! Looks like this will fix the vertical line blurring (doubling) in Xenoblade Chronicles X then as well? If so, I will have to re-do my XCX "mods" post on reddit when this releases! :D

Anonymous

Jason Freier can you post you Xenoblade mods ?? thx

Robert Kern

Hello ... nice work ... short question regarding "more optimizations" ... is that targeting general performance in terms of increased FPS (for all games) ? ... or more in regards to the mentioned shader / bloom improvements. Thank you.

Anonymous

Wow, now these game look exactly as it they would look on the Wii U! Great work as usual.

Anonymous

Nice progress, keep up the good work, guys! :)

Anonymous

Hi, which feature is this adding? MSAA/Antialiasing Tessellation Conditional Render Queries Shader Storage Buffer Objects (SSBO) Compute Shaders

Anonymous

There will be a fix for the low sound on voices in Xenoblade X this time?

Anonymous

Julliano Barcellos: The real issue with XCX is the "sound effects" are too loud. Just an FYI. ;)

Anonymous

looking forward to streaming 1.6.3 on my gamedropswithpops youtube & twitch channels

Anonymous

I hope you will fix wind waker Crash for 1.6.3 because 1.6.0 haven't crashes and with this new features in 1.6.3 , it will be too bad to can't play wind waker due to some ramdom crashes :(

cemu

No MSAA, but we fixed a bug that might have messed with post-processing in some games, resulting in sharper images.

cemu

Mostly improvements to the recompiler which usually end up boosting FPS (slightly) in all games. That said, don't expect any miracles.

cemu

I am currently looking into this, if I can figure it out until Sunday it will be fixed.

Anonymous

Thanks for replying about XCX Team Cemu! Do you know what is causing the vertical line blurring/doubling in XCX? Plans? :)

Anonymous

Comparing it with the 1.6.3 pic from above, it looks like Team Cemu has nailed it!!! :D

Anonymous

Reply from Exzap: "XCX uses hardware-accelerated MSAA which isn't supported by CEMU yet. The other games (such as the ones above) use custom AA algorithms via shaders. Or in some cases it's not really AA that was missing but rather that there was a bug that introduced distortion during post-processing. "

Anonymous

When? I've been waiting all morning...

Anonymous

When.......please..