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Hi Patrons,

Cemu 1.6.4 will release on Monday, 12th December. 

What will change:

  • Graphic improvements
  • Minor audio improvements
  • Minor performance boost
  • Compatibility improvements
  • Misc changes, bugfixes and adjusted gameprofiles

In a way, the next release has a bit of everything. Here are some of the highlights:

The problem with skys

If you have been following Cemu since it's initial release you might remember that there have always been issues with rendering skys in many games. (See these older videos: Wind Waker, Mario Kart 8) While we did find solutions that worked for certain games, the root cause remained a mystery that was never really solved, until 1.6.4 that is.

In 1.6.4 the issue is finally fixed properly. As a result XCX now correctly renders the sky and Smash no longer displays a white background on the result screen. I am sure other games are affected by this change as well but so far I have not spotted any.

Bicubic upscaling

Cemu 1.6.4 adds the option to use Bicubic instead of Bilinear filtering to upscale the output image of games. The result is that everything looks a bit smoother in fullscreen. 

Comparison screenshots from XCX: Default (1.6.3) Bicubic (1.6.4)

Just to avoid any confusion: This is not the same as MSAA (Anti-Aliasing). Cemu still has no MSAA support.

Improved compatibility

SteamWorld Dig is now playable (although sound doesn't work) and Sniper Elite V2 goes ingame (graphics are horribly broken which makes it unplayable). There are likely a few other games that progress further as well, but we have not had the chance to do extensive testing yet.

Also since I know someone will ask: None of the popular games are affected (E.g. Hyrule Warriors, MH3U, Color Splash..)

Updated game profiles and new options

We have added new game profiles and updated the old ones. Mostly to add the 'emulateSinglePrecision' option for several games to fix gameplay bugs, like the falling platforms in Super Mario 3D World.

There is also a new option which disables certain shader features, speeding up shader compilation slightly (meaning shorter stutter) and also speeding up shader execution a bit which means more FPS in GPU-bound scenarios. The downside is that this option cannot be set for every game as it can introduce graphic bugs.

In other news: Migrating the website to a new hoster

Recently the downtimes of cemu.info have gotten a bit too frequent and we decided that it's time to move the website to a more reliable hoster. By the time Cemu 1.6.4 releases the migration should already be completed. As a result, downloading new releases will be a smoother experience in the future.

We'll also use the opportunity to update the website, specifically the FAQ.

CEMU, Cemu, CEmu?

This might sound silly, but we never really settled on what capitalization to use for the name 'cemu'. Initially we started with 'Cemu' but then later on we switched to 'CEMU'. After some consideration and input from the community, we have decided to go back to the roots and declare 'Cemu' as the official correct way to capitalize the name.


That's all for today, I hope you are looking forward to the release!

Comments

Skitz

Brilliant, you people must be working like crazy to get all these problems sorted out and I really appreciate it. Thank you.

Anonymous

Keep up the good work :)

Anonymous

Keep this work!!!!

Anonymous

Bicubic upscaling looks good! Could you show a comparison with MK8? (if you have the time).

Anonymous

Good news, hope yoshi crash and windwaker temple crash Will be fix:-) good work, really good work

Anonymous

Very excited for this update! I've always personally preferred 'Cemu', as it looks more professional. Otherwise there are just too many ways to interpret it and add more capitalization. For example, you could end up with CEmU for capitalizing Coffee, Emulator and U as in Wii U... It gets quite messy :)

Anonymous

Thanks fort he great news guys. Cant wait to get my teeth into it. Gimmie a shout if you need anything as normal :D Merry Christmas all

Anonymous

Could you add support for older RAM such as DDR2 beacause I have a Dual Xeons as I mentioned previously and a XFX R9 390 the CPU is never past 30% and the card should do fine

Anonymous

December 12th patreon build or public

Anonymous

Any word on the Steam Link + Cemu compatibility? I've looked all across threads and other internet spaces, and people have the issue where Steam Link will render the emulation upside down. I know Exzap mentioned something about it being Steams/Valves issue, although if anyone has any suggestions I'd love to hear them.

Anonymous

This is awesome. Can't wait til December 12th

Anonymous

The improvements to XCX look great! I will now, hopefully, be able to remove my recommendation of 4k DSR for it! Yeah! And then, just recommend Reshade 3.0 with some AA and sharpening. Woohooo! :D

Anonymous

Only 2 days to find out ourselves, but, have the "streamout like" artifacts been fixed for XCX? ;)

cemu

Can you explain what you mean by 'streamout like'-artifacts? Maybe even provide a screenshot?

cemu

As far as I know, there is no workaround. We have to wait for Valve to fix it

Anonymous

For what it's worth, I swapped my 8gb system RAM kit for a 16gb kit this week and noticed significant improvement in CEMU, less stuttering in particular. Proof positive that this improvement is not all "in my head" came when I examined RAM usage. Basically CEMU + Win 8.1 Pro demands at least 8.7gb on my system. Got a good deal on the RAM, but I really didn't expect improvement anywhere except compression software... frankly, it had a bigger impact than adding the GTX 1060, but that's not a complete surprise.

Luciano Jose de Santana Santos

I would like to know is why in game Pikmin 3 the radar does not work on the first day and works on all others.

Anonymous

Thanks again for the hard work guys! Just a question: in 1.6.3 I'm having issues with the 2nd (360) controller in MK8. Previous versions of Cemu work fine with 2 players but in 1.6.3 the 2nd controller movement doesn't work for me. I imported the controls from the working versions as well as re-entered the controls but I can't get it to work. Anyone else with this problem?

Anonymous

Team Cemu: The 'streamout like' artifacts look exactly the same as they always had when streamout was disabled.. kinda stretched polys going from the center of the screen - out to the edge of the screen. They can be seen right away during the scene where you choose your name, and they'll continue on when out on the open countryside. Here's pics: [1-XCX 1.6.3](<a href="http://i.imgur.com/lYwiDOh.png)" rel="nofollow noopener" target="_blank">http://i.imgur.com/lYwiDOh.png)</a> [2-XCX 1.6.3](<a href="http://i.imgur.com/yhnjh48.png)" rel="nofollow noopener" target="_blank">http://i.imgur.com/yhnjh48.png)</a> [3-XCX 1.6.3](<a href="http://i.imgur.com/GZyCtPr.png)" rel="nofollow noopener" target="_blank">http://i.imgur.com/GZyCtPr.png)</a> Also, the "Disable Streamout" option does not stick/work. I noticed and reported this on the first day of 1.6.3s' release and I've gotten confirmation that others experience the same since then.

cemu

Interesting, I have been testing/debugging XCX for hours and the issue never occured on my machine. The 'Disable Streamout' option only disables Streamout under certain conditions, in XCX it no longer has any effect (and if it did, all graphics would be broken anyway). Are you using any third-party graphic tools like ReShade? If yes, try a clean Cemu install and see if the bug goes away. Also make sure the options for Cemu.exe in the NVIDIA control panel are restored to their defaults.

cemu

No idea, this has been bugging us for a while too. We weren't able to figure out why this happens, yet.

Anonymous

Ok, did just that. Extracted (another) clean install for XCX in 1.6.3, and this time didn't add anything (Reshade) and cleared my NVCP settings for it. The artifacts remain: <a href="http://i.imgur.com/GJwCpwk.png" rel="nofollow noopener" target="_blank">http://i.imgur.com/GJwCpwk.png</a> Though, the artifacts don't show up upon loading an old save, at least for the limited amount of time I had my old game loaded up in 1.6.3, but they do show up during the intro and then on the open field after that.

Anonymous

Team Cemu: You don't know me yet? I'm GITech! :P Just kidding, but here is my thread and you can find all of my specs at the bottom of the OP: <a href="https://www.reddit.com/r/cemu/comments/5cfi2g/first_xenoblade_chronicles_x_mods_for_cemu_help/" rel="nofollow noopener" target="_blank">https://www.reddit.com/r/cemu/comments/5cfi2g/first_xenoblade_chronicles_x_mods_for_cemu_help/</a> I have 200+hrs in XCX between Cemu 1.6.1 and 1.6.2 and never saw those artifacts. Still only happens in 1.6.3 confirmed.

Anonymous

Thats good to know.

Skitz

"Hey you guys" as Chunk would say from Goonies, its the 12/12/16 here in the uk which means at some point today the new version gets released. "i'm so excited i could crush a grape" as Stu Francis from crackerjack used to say, My flatmate reckons its wrong that i get so excited about emulator updates, i hate it when people say because i'm 48 i am not allowed to get excited anymore and that i have to act like an adult. Stoopid grownups the ruin everyfing. ;p

Anonymous

Hahaha, I hear ya! 39 going on 12 here! Mmmmm, like chunky ice cream! Hopefully not a rocky road though... :D

Anonymous

thanks for everything you do! I will support you for life

Yaoi_Lover_420K

Decided to contribute when i discovered the emulator just last week. Keep up the great work.

Anonymous

today is 12th for you guys? it's almost 13th in Siberia, wish I can play Cemu before going to sleep! :-)

Anonymous

Nvm this. Excuse my stupidness.. I took the wrong controller type for the 2nd player.