Home Creators Posts Import Register Favorites Logout

Content

Hi everyone!

As I mentioned a few days ago, today I’m releasing an update for "Sepang" to coincide with this weekend's F1 GP.

This update will roll out in stages—today, tomorrow, and Saturday.

Today’s release serves as the foundation for adding the remaining details; these couldn't be included earlier because the specific GP livery hasn't been revealed yet, and F1 hasn't visited the track in many years.Today's update primarily adds the numerous outer corner areas (which were previously missing or poorly represented), fixes various issues with textures, modeling, and collision walls, and adjusts surface values ​​and the physical track mesh to correct excessive "bouncing." It also adds the distant mountains found in the real Grand Prix, minor adjustments to the penalty zones, incorporates the three SM (Straight Mode) zones, and improves night lighting—alongside many minor yet important, albeit barely visible, corrections.

The updates scheduled for tomorrow and Saturday will add all the advertising hoardings and much more details visible during free practice and qualifying, including new 3D models of the track surroundings to enhance realism based on this new visual information.For now, this download will be available only to Bronze, Silver, and Gold tiers, and next week I will make it freely accessible.

Thank you, as always, for the support and patience (and feedback is always appreciated)........................................................................................................CHQ 2026

DOWNLOAD LINK : https://mega.nz/file/hKoUHSQK#w6Du9w-atPpYLKy3UkvtlV_hKH6Kv82FQpPntPtQA_c*** [Remember that it must be installed manually; dragging it into the CM does not work.]

Files

Comments

Eric Altorf

Thanks for the great work. Update is a great improvement. Still, there are serious issues with the curbs on the outside of several corners. Like there are holes in the curb/ground. Especially on turn in. Sometimes the car then bounces fully off track. Also track limits are too tight on several corners.

CHiQuiFReaKy

I'm working on releasing new updates between today and tomorrow that will add much more detail from the actual GP, and I'll try to fix the issue you mentioned. Thanks for the comment.

Will Tregurtha

Any plans on updating the apex elevation in the final turn to be off-camber like reality?

CHiQuiFReaKy

Although I don't have precise data for it, I am running some tests to apply that change to the final curve as well, along with many others. Thanks for commenting.