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Hello again everyone.

I'm going to be very candid in this post and (try to) keep it short. First and foremost, I wanted to talk about the amount of time that it took for us to finish Chapter 4, as it's been eating away at me and weighing heavily on my mind.

To be completely frank: I am very disappointed in myself. I could sit here for an hour and list off different reasons for why it took this long, but the reality is we failed you all... and let our players down. Regardless of how or why it happened, I believe it is unacceptable and I have been feeling pretty sick about it for a long time. I couldn't bring myself to make this devlog without expressing this, not to mention telling you all that I'm sorry. Our players mean a hell of a lot to me, and I respect and love you all.

Dwelling on the past changes nothing, however. What I can instead do is show everyone how serious I am taking this... and will do just that: starting with Chapter 5. At the beginning of this year I began devising ways to accomplish two very important things: 1) Increase my productivity and come up with a more tenable method of developing, and... 2) Create a more practical structure for each chapter of the game... one that is more consistent and viable for the early-access model. 

While it took quite a while (since Radiant's first draft is already written more than twenty chapters in advance)... I was able to pull it off.

So what does this mean going forward? 

The combination of increased productivity, and each chapter being slightly smaller, but more consistent in size... means that you can expect updates to be released every four... maybe five months. I believe this is a reasonable timeframe when considering each chapter's complexity and (still larger than average) size. 

As for how this affects you guys: 

Well... aside from getting more frequent updates, chapters will be a more "viable" size. This doesn't mean they'll be "small" by any means: they were already written to be larger than most games in the genre, and will be still. That said... no more will we have behemoth chapters that are much larger than all the others. Aside from that and maybe less cliffhangers (lol), everything else stays exactly the same. I'd never cut content from the story. Instead, I've simply shifted things around and created different "ending points."

Now before anyone says it, because I'm sure there's a couple of you who are thinking it... I want to make something very clear: words are just words. Without the action behind them, they mean nothing. Given the context and everything I've said above... I don't really expect anyone to simply take my word for it when I say, "chapters will be released every 4-5 months." All I ask is that you wait and see, and allow me the chance to prove it to you.

Furthermore, I've said this before, but I wanted to say it again: please don't feel obligated to pledge to us every single month between updates. The beautiful thing about Patreon and platforms like it is that you can see everything that's ever been posted the moment you subscribe. Don't get me wrong, we do this for a living now so we greatly appreciate those of you who do stick it out and support us every month. But the economy is tough out there right now, and I just don't want anyone to feel obligated. Just know that even if you can only support us once or twice a year, you're greatly appreciated.

With that out of the way, let's get to the other important parts.

Chapter 4, when can you expect it?

The script is completed/delivered, the code is nearly finished, and testing on the second half has already begun. We currently have 23/26 "parts" rendered, meaning I'm just waiting for the last three parts (which also comes with a few animations). Alorth predicts he can have these delivered to me by the end of the month, and once he's finished it should only take me a few days to complete and release the chapter to you all. So we're looking at end of July or beginning of August (hopefully at the absolute latest). Once again, I can't express how sorry I am that this chapter took so long, and please rest assured that it is my goal to make sure it never happens again.

Speaking of doing things differently going forward... I'm going to give you guys a way to see/monitor our progress once Chapter 4 is completed. The plan is to create a chart, one that is displayed in real-time, that shows the estimated # of scenes required for the chapter to be completed. Each time we've completed a scene, this chart will be updated to reflect that. This will give our supporters a way to see exactly where we're at and monitor progress so that they're not completely in the dark and wondering where the hell we're at with it, or if we're even working at all.

I hope that by doing this, it will provide you all with a lot more peace of mind. 

Again, I'm not one to dwell on the past... but I am absolutely determined to make up for my failures. That includes faster updates and more transparency. To those of you who stuck around with us regardless: I can't thank you enough. You're the reason games like Radiant are even possible: it is a difficult, draining, and all-consuming job... but it's one that I love doing, and the fact that I can is only possible thanks to you all. For everyone else, please accept my sincerest apologies for the wait. I promise to make up for it.

Thank you for taking the time to read this, everyone, and remember that my DMs are always open.

Love,

Files

Comments

Dubsington

Good, sensible approach. The chart thing is more important that it may seem; we use such things at my job and it really does keep you honest. The truly hard part is that when the deadline comes near, actually cutting and publishing the thing instead of trying to finish a bunch of stuff. I hope you're able to stick to your guns on this! It's hard as hell to take a broken feature and cut it out of a release, delaying it until "next time", because it just isn't ready but the deadline looms (and in the case of a VN that means moving a bit of plot from one chapter to another, which is even harder)-- but it is worth it to build a reputation for dependable release schedules. You also might want to go ahead and budget a week after the release to collect bug reports and issue out a bugfix version. If you end up not needing it, great, you earned some downtime. If you do end up having bugs that slip through (which is almost inevitable on a large project) you are ready to pounce on them. Just resist the urge to use the planned bugfix release to sneak in new features, cuz then *those* might have bugs, and ....

RK Studios

All very good points. One thing I forgot to mention is that the estimated 4-5 months is accounting for issues or delays that may arise. Basically, I'm giving myself about a month of wiggle room... the goal being 3 chapters per year (keep in mind, "one update" for us, even now, is 2-3 for many games like it). Also, while I used to take 1-1.5 weeks after the release of the update to sort of chill... collect feedback and provide patches and bugfixes... going forward I plan to skip the "chill" part and get a head start on the next chapter. And yeah, if things STILL take longer than expected we will cut our losses and release what we have. I think that makes a lot more sense than trying to do the impossible.

Perren D'Wolff

I would recommend you keep your breaks in place. With out the time to unwind and decompress the work will just get harder for you and your health will decline, both mentally and physically. I am happy to hear about the changes you are implementing as I have been strongly considering dropping my support for this, as well as Neko Paradise. I have already dropped my support for Polarity as I have seen nothing on that gem in years. I will wait and see how things progress now and give you the chance to prove your self. Your ability to craft a great game has never been in question, at least by me, it was only the amount of time it took for each update.

Jinx Defusing

Coz. You'll be our Potentate after all, then?

Prince Campbell

This is why I actually liked the idea of them not giving a set release date. Their was no pressure for anything and they could take all the time they needed to fix what they needed to fix and edit what they needed to edit. I get that RK Studios doesn't like to repeat themselves but personally I was fine with them giving us updates every now and then although I wish it was a little more frequent. That being said I love the idea of this chart that they came up with I think it will help with better organization but now they have a better idea for a set deadline amd my concern now more so is "What if it's delayed?"

John E Quinn

I'm glad you posted this. I'm guessing I'm not the only member who considered dropping. Ultimately your subscribers are going to let you know how they feel if they haven't already. I'm good, looking forward to the next chapter.

RK Studios

I appreciate the support and will do my utmost to make sure things go more smoothly.

YuriLov

Once I subscribe to a developer and the games they produce, I usually dedicate to staying for the long-haul. Now I know that things happen and I am glad that you are concerned and dedicated to completing your games. So don't work yourself to hard, thinking that it you have to get it done as there will always be people here supporting you.

RK Studios

Thanks for all the words of support. Far as taking a break just after each release goes, it's not too big of a deal to cancel that to be honest. I think getting a headstart on it, rather than taking a full week off will alleviate a lot of pressure if anything. I still have a couple days to relax once it's done while taking everyone's feedback/fixing bugs, which is more than enough! One thing I've also accounted for in the projected schedule going forward is time for myself so that I do not face burnout. I've definitely given myself some wiggle room, and won't go too overboard or work myself to the point of burnout. That said, it's nice to know you guys will support us and be patient while waiting for updates... but speeding things up is as much for me as it is for you guys. I'll feel much better and it will take away a lot of the stress I've been faced with.