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Friends, the new game build is here! Please, proceed to folder #01 ‘Game’ to download it now:

https://u.pcloud.link/publink/show?code=kZwcYd5Z77G5gdUdlFjG9IjePHpMRX0F7IaX
or
https://mega.nz/folder/lOhADaza#1uyjc6nyqQV1b2w3ZEcCaQ

I recommend to start a new game, do not continue the saved one (otherwise lots of things will be broken).

Friends, one of my desires was to create gameplay within Servius’ dreams (not just time skip). I have many ideas, but I decided to implement one of them for now.
Dreams should be strange, unlike the real in-game world. The gameplay should be different. What did I come up with? Apparently, a 3D platformer with a bit of a challenge (you need to deal with soft body physics, inertia, and weight). Unfortunately, the dream-level is not yet complete, but even what is done already takes a little time to finish it.
P.S. Start with the “Easy” difficulty (really). But if you are an experienced player of “Kaizo” Mario levels, Super Mario 64 (with your eyes closed), Super Meat Boy, or I Wanna Be the Guy, set the difficulty to “Normal” so as not to spoil the experience 😈

What’s next? There will definitely be male/male content and new interactions (SexNext system needs to be further developed).

List of v.0.4.SN.2 updates:

New - Servius’ dreams (initial release):

  • Added a completely separate gameplay system (logic, items, obstacles, screen effects, UI) + controls and soft body physics system
  • Added 1 level (I will slowly finish it over the next few builds)
  • Added a small reward for successfully completing sleep (future plans include creating a unique sex scene or even a new character)

Servius’ room:

  • Initial release of Servius’ room interior
  • Added the ability to sleep in a bed
  • Added a small sleeping animation (but more interactions are planned in the future, not just animation)

Domus upper floor:

  • Added Servius’ room (it has been moved from the ground floor)
  • Added the ability to freely walk between floors

Penus:

  • Added high-quality rays of light from the window

Lupanar “Flowerbed”:

  • Added eye blinking for Iris during sex scene

UI:

  • Added new menu (before starting a new game) with two separate difficulty options
Added: 2026-09

The comic “Scratching that itch” has an update! There are 8 pages in total now. Please proceed to the folder Comics – #14 Scratching that itch (Ongoing) to read it now. Please note that the 5th and 6th pages feature YCH characters, but I will be able to open these slots once the entire comic is finished. If you want to participate, please follow my news on the Discord Server.

https://u.pcloud.link/publink/show?code=kZwcYd5Z77G5gdUdlFjG9IjePHpMRX0F7IaX
or
https://mega.nz/folder/lOhADaza#1uyjc6nyqQV1b2w3ZEcCaQ

Added: 2026-09

The next game build v.0.0.27 is here, my Dears :) Please proceed to the folder #06 ‘Game’ to get it now:

https://u.pcloud.link/publink/show?code=kZL39T0ZKwjTLINLqsVt7sfBeCWWiHoyjW9y or
https://mega.nz/folder/5PRzBaYR#ALV82mZamSrBSAV4hphGdw
My Dears, I’m so glad to finally introduce to you this new build! I apologize that it took much longer than usual. I swear by Jupiter, it’s not my fault, but this zebra girl who turned out to be much more stubborn than I thought.

Let me briefly tell you why she was so time-consuming. Her stripes posed no challenge for me. There’s nothing difficult about drawing stripes on a zebra :) But the difficulties arose elsewhere. To begin with, she’s the first character in the entire game to have something like hair, namely a mane and a tuft of fur on her tail. It took me time to figure out how to do it right. After I figured out the technology, I did several iterations to determine which version of the mane and tail I liked best.

Then there was rigging, which was also different from the standard. Again, it took me time to understand how her mane and tail work. Once the rigging was ready, I started creating facial expressions on a 3D face. The previous two girls in the lupanar had almost no such expressions on their faces. My beloved Mistress Gaia is actually a temporary 3D model, I plan to redo her when the remaining two girls for the lupanar are ready.

I also did a lot of work in June for future builds. For the zebra, I wrote a lot of text, but it’s quite extensive and slightly different from what I did for the vixen (Iris), so I’ll need to revise the dialog logic between Servius and the zebra from scratch. This could take a lot of time, so I’ve decided to insert the text into the next build. Otherwise, I would have delayed the build by another week, and I didn’t want to do that.

And I’ve also completed the jackal girl 3D model. Just need to add a few finishing touches :)

What is coming in the next build? Before moving forward with the jackal girl, in July I plan to unlock the vase, I’ll add different conversations (as mentioned above), also I’ll try to make another scene for one of the existing girls. Please stay tuned, my Dears :)

List of v.0.0.27 updates:

Zebra girl (she has a name, but will she call it?):
- Character added + basic conversations added
- private scene added with 4 switchable views (the scene is incomplete but updates are coming)
- 12 conversation portraits added (only half of it is currently being used)

Gaia:
- minor conversation update, where you can get the zebra’s name in advance

Lupanar “Flowerbed”:
- minor visual updates, windows added

UI:
- ‘Game stats’ now has scrollable section for the private scene counters

Bug fixes / minor updates:
- fixed a bug where Flavus kept showing up in his room when it should be empty

Information for Mac computers with Apple silicon (M1/M2/M3): it seems that places with fluid simulation cause the game to crash. In a few months I will update the simulation system to make it work with Apple silicon, but for now I will ask you to download the ‘macOS ALTERNATIVE VER’ file and play it, the fluid simulation there is set to compatibility mode, I hope it works. If your Mac or MacBook uses an Intel processor, you can still play the regular version.

Added: 2026-10

My Dears, game version 0.2.9 (no longer 0.0.29) for desktop is here! The Android version will be ready within 10 days, though I will try to make it earlier (I need to conduct lots of mobile performance tests). But for Windows, Mac, Linux, please proceed to the folder #06 ‘Game’ to get it now:

https://u.pcloud.link/publink/show?code=kZ9sTO0Z091RNqdzJfbPLpuNgIBuAV3JyVzy or
https://mega.nz/folder/0ahVmByQ#wQlxmVnKe33CxfE3Ki3n8A
Important! This build features large-scale streaming levels. I’m still learning how it works, so there may be bugs. I ask you to play in maximum performance mode (if your laptop supports it), and if you encounter any gameplay-breaking issues, please report to me.

Known issues: the new street level may take 20-30-40 seconds to load, and lights may be rendered with a delay.

Now, more about the build. Friends, it’s significantly different from the previous ones because it adds not content, but space. The version numbering has also changed. Welcome to version 0.2.9!

Full list of v.0.2.9 updates:

New levels:
1. The Rise and Fall of Rome :( In early August, I firmly decided to start building a full-fledged, seamless Rome and its surroundings. A few days later, it became clear that unfortunately, I wouldn’t be able to create a detailed, well-developed city covering 25 square kilometers on my own, so I decided to reduce the area by 4 times. But even these 6 square kilometers overwhelmed me a few days later because I realized that building the city would take at least a year, and during that time, no new content would be added to the game :( In short, the idea of a huge city turned out to be completely impractical in my situation. But! These few days of work went into bonus material, you can evaluate the size of the hills and fields of my unfinished Rome, as well as placeholders for some large structures, and take a walk along the bottom of the Tiber (Servius can’t swim yet). I will not continue developing Rome in this way and instead have shifted my focus to other tasks.

2. Nature and a Piece of the Tiber. This location is a new level. Currently, it only features nature and the same opportunity to walk along the bottom of the Tiber, but soon there will be more to do here. For now, you can take a relaxing walk/run through the forests on both sides of the river.

3. New streets. The Roman streets level has been redesigned and expanded. Moreover, it will be even larger in a few builds (I’ve blocked off some unfinished streets). This is where I’ll be creating new quests and completing the started quests with Julia and Flavus. Over time, I’ll be working on this. I also hope to populate the streets with citizens later.

UI:
- simple compass navigation for large levels added (adjust visibility in the ‘Gameplay options’)

Music:
- new music composition added (composed by Shawn Badolian)

Misc:
- fixed a bug that could interrupt gameplay during one of the vase mini-games

Added: 2026-10

The next game build is here, my Dears :) Please proceed to the folder #06 ‘Game’ to get it now:

https://u.pcloud.link/publink/show?code=kZ3qoC0ZIXN5AVFcKIQx5b8mTygnjzQddSVk or
https://mega.nz/folder/VOpD1bjY#wQlxmVnKe33CxfE3Ki3n8A
My Dears, in this build you will finally be able to deal with the vase in the lupanar (in the presence of spectators), unlock an additional scene with Iris, and also talk with Lily. But I warn you, you will only be able to communicate with Lily if you have nerves of steel… How does Gaia and everyone else even tolerate her?!

Also, I am happy to announce that you will discover an entirely new melody on the street. I hope that in the future, even more music will be replaced with the works of the wonderful musician Shawn Badolian! You can check the ‘Credits’ section in the menu to visit his FurAffinity page :)

What is coming in the next build? I will provide you with information about upcoming things a bit later on the main feed :)

Full list of v.0.0.28 updates:

Iris:
- new private scene added (it’s unlockable)
- one facial expression added
- 2 conversation portraits added

Lupanar “Flowerbed”:
- interaction/tagging with the vase is now possible

Lily:
- over 20 questions/conversations added
- 10 conversation portraits made in total

Gaia:
- minor conversation update, where you can see spintria tokens up close

Private scenes (general):
- now the camera lens is physically colliding with fluids, the effect can be seen in 1 scene with Artemis and another with Iris

Music:
- street scene music composition replaced (new music composed by Shawn Badolian)

UI:
- ‘Credits’ section added in the main menu and pause

Added: 2026-10