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While the animations themselves are raw and look ugly (the upper body is not animated at all for example) 

The goal is quite simple right now - to make it so the character's feet stay on the ground and don't slide! But that is especially tricky when you have to blend 8 different directions, but it's getting there... 

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Grnd91

From what I'm seeing, you folks are developing a similar looking movement animation system similar to that of Overgrowth from Wolfire Games.