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Phew! Finally some result! I'm quite happy with this strafing  animations... it requires 10 different ones blended together!

8 different directions, but left and right ones are duplicated, you can see them switching when Moving Backwards variable  changes. 

In a nutshell: walking forward and walking backwards animation are inheritely incompatible, they have the order of foot placement reversed, and if 50% blended, they would just compete and cancel eachother ... 

But! The same order of foot placement has to be for all the other strafing animations to blend correctly, therefore I made a harsh switch between the two different ways of placing feet, right at 90 degree angles... Hope that makes sense XD

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Aldubaran

I must say, that looks very smooth