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Interactions with the water surface

Statistics for cold weapons

Improved sounds when wearing a backpack

Rewritten from scratch, the essence of the suicide bomber parasite

Added new sound effects, improved old ones

Key binding

New interaction system (thanks to Dominik)

Optimized the code of the combat system

Improved aiming {aiming has become more convenient}

Now the weapon is automatically removed if you take off the backpack

Now, if you climb or stumble, the character is trying to keep his balance, and not just falling like a rag doll

Added the ability to remove weapons on the call button

Optimization and cleaning of interfaces

The camera was adjusted once again

Added media icons in the main menu

37 models of interactive furniture

Item spawner in the world

Spawner of items in the furniture

Partially improved- updated weapon system {did not have time to finish}

Cleaning the project from rudiments {resources - code}

Various visual improvements in post processing and not only

Now the parking lights of the robot go out if the power is turned off

Added animation of throwing out active objects - lifting an object from the floor

Added animations of interaction with doors

Attributed animations for some interactions

Improved mixing and random variations in more than 7 animations

The animation of stretching after sleep has been lured to a more "high-quality" one

A lot of work has been done on optimization

Added obstacle check when aiming {lowers the weapon}

Improved - optimized materials

The girl's hair is getting wet now too

Replaced the hair colorOver 40 bugs have been identified and fixed

Files

Change log #5

Comments

ROZAS

espectacular, tengo muchas ganas de probar esa prueba o demostración que comentaste en discord. Te esta quedando un juego de calidad. Mira que he visto juegos y he jugado muchos y esas mecánicas que le has metido al personaje son increíbles, espero que la ambientación del mapa este a ese nivel. sigue así esta trabajando muy bien enhorabuena