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Shader support is here for the smoke physics (+Forge support)!

IMPORTANT Smoke Physics Information: Temporal Anti-Aliasing (or TAA) can cause issues with the smoke so disabling it will eliminate some visual artifacts. Not all shaders are supported (best results that I've got are with BSL shaders).

IMPORTANT Snow Physics Information: Optifine is not supported (use Iris + Sodium on Fabric/Oculus + Rubidium on Forge). High render distances on slow CPUs might result in delayed snow tracks.

IMPORTANT Liquid Physics information: https://pastebin.com/E9dMD9MZ

Changes:

Added Smoke Physics shader support

Added adjustable smoke brightness (useful to adjust the brightness based on used shader)

Explosions no longer create smoke when smoke physics are turned off

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